Project Unicorn is an educational initiative that strives to improve data interoperability in K-12 education. The initiative continuously works on determining shared priorities and forging partnerships between school systems and vendors. The team has compiled a list of 10 questions that decision makers and technology purchasers for schools and districts should ask vendors before deciding on a product.
How does your product allow me to import, export, or synchronize information? What types of information can I transfer and in what format?
Does your product have a data standard such as Ed-Fi, IMS Global, or Access 4 Learning?
Do you adhere to secure student data privacy policies? Are you a signatory of the Future of Privacy Forum Student Privacy Pledge?
Has your development team received training about data privacy and security? Does your architecture support student data security?
How does your application architecture support scalability to provide fast response times to high volume and product usage?
What is the process for incorporating your product into our curriculum? How will we implement the new workflow with this product?
May I reach out to customers who have incorporated your product into their curriculum to ask about their experience?
Does your product rely on research to demonstrate impact and inform product improvement?
If we choose not to continue with your product, what would happen to our data?
A rumor of magic, a glimpse of the impossible, a door to a world where the imagined is real … The Incredible Tales of Weirdwood Manor is an interactive book series and app from All Play, No Work, designed for creative minds and busy hands.
Born in a Waldorf-inspired public charter school classroom in California, Cyber Civics meets a growing need to prepare middle school students to be ethical, safe, and wise digital citizens. The in-class program has three levels—Level 1: Digital Citizenship; Level 2:Information Literacy; and Level 3: Media Literacy for Positive Participation.
Starting with the Alamo in 1836, Experience Real History (ERH) uses cards and RealityBoards, in addition to apps, to help students gain insights into history. The Reality Board is a large mat with a printed image of the 1836 Alamo from a bird’s-eye view.