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Top 5 Resources in November

Our Top 5 Resources in November 2018

Dec 21, 2018 2018-12-21

By Julia O’Connor

Each month we publish blogs and several newsletters full of digital learning, funding, professional growth, social media, and STEM resources. Below are items from our blogs and newsletters that educators turned to the most in November.

1. One Educator’s Journey in Creating a Choir to Roar About

The student body at Crystal Lake Central (CLC) High School is a diverse community of students from a variety of backgrounds, abilities and interests, including students enrolled in the Life Skills program. These students may struggle with emotional connections, physical limitations, or cognitive understanding. Regardless of their individual challenges, they bond through their school experience as Central Tigers.

2. Program That Engages Students in the World of Investing

SIFMA Foundation’s The Stock Market Game (SMG) is an online simulation of the global capital markets that engages students in grades 4–12 in the world of economics, investing, and personal finance.

3. Coding Challenges Embedded in Stories

A project of TEACH magazine, Dystopia 2153 is an all-in-one resource that combines coding with a web-based graphic novel about a future dominated by malevolent robots.

4. Neutral, Biased, or Balanced?: Recognizing Points of View in Media

Before the recent inauguration, then Vice-President Elect Pence accused the news media of being biased. As the media and Washington seem to be careening out of control, our students and their families are becoming more confused about navigating news. In fact, a recent survey report by Teaching Tolerance states that educators have become “medics on the frontlines.”

5. Tutorial Game Introducing Young Children to Chess

A collaboration of DragonBox and Play Magnus, which was started by chess world champion Magnus Carlsen, Magnus Kingdom of Chess introduces children aged 8 and up to chess rules and strategies so they learn enough to transition to a real board.

If you’ve found these resources useful and would like to see more, sign up to receive our newsletters and subscribe to our blog.

Arts Emotional/Behavioral Disability Business Education Gamification/Game-Based Learning Computer Science/Coding/Programming Information Literacy Digital Literacy

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