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Top 5 Resources February 2019

Our Top Five Resources for February 2019

Mar 22, 2019 2019-03-22

By Julia O’Connor

Each month we publish blogs and several newsletters full of digital learning, funding, professional growth, social media, and STEM resources. Below are items from our blogs and newsletters that educators turned to the most in February.

1. Reading Curriculum Supporting Social-Emotional Learning

Read to Lead, a free award-winning supplemental reading program from Classroom, Inc., is designed to increase literacy, leadership, and 21st-century skills. This research-based program embeds social–emotional learning throughout its modules by developing students’ decision-making, empathy, and goal-setting abilities, all while increasing their reading skills.

2. App Exploring Ecosystems Through Puzzles

Habitactics is an iOS app from Touch Press that introduces students to wild animal and science facts as they solve Match-3–style puzzles. Students travel the world to explore different environments, including the deserts of the Sahara, the rainforests of South America, and the waters of the Atlantic Ocean.

3. Virtual Science Labs, Anytime, Anywhere

Steven Wang got into the tech field about seven years ago—as a pre-adolescent. Now, at 17, he has a concrete vision for how he wants to use technology to transform the learning experiences of students all over the world. He is CEO and cofounder of a startup company called Realism that offers virtual labs in physics, chemistry, and biology, including one that puts students into the shoes of a NASA engineer and asks them to use their chemistry knowledge to input fuel values and launch a rocket into space.

4. Augmented Reality Portals to Places Around the World

Teliport Me’s iOS app Portals: Learning with AR uses augmented reality to enable anyone to walk into a 360-degree image or video.

5. Game Using Chemistry Concepts to Solve a Forensics Case

ChemCollective’s free Mixed Reception game is set in a research group that is developing an antivenom for spider bites.

If you’ve found these resources useful and would like to see more, sign up to receive our newsletters and subscribe to our blog.

Reading/English/Language Arts Social-Emotional Learning Gamification/Game-Based Learning Environmental Education STEM • STEAM • STREAM Virtual Reality • Augmented Reality Science

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