Each month we publish blogs and several newsletters full of digital learning, funding, professional growth, social media, and STEM resources. Below are items from our blogs and newsletters that educators turned to the most in March.
In the online world, it’s easy to be swayed by incorrect information. Game developer DROG and researchers at the University of Cambridge’s Social Decision-Making Lab created Bad News, an interactive game that allows players to create fake news. As students learn how easy it is to manipulate and spread disinformation, they also discover how to avoid being misled themselves.
The YouthTouch STEM Grant, presented by Goldenrod Research Corporation, provides opportunities to bring hands-on robotics and fluid power technology to grades 3—8. Visit GetEdFunding for similar grant opportunities that integrate technology into the classroom.
The ADA Project, touted as an “open mathematics textbook,” provides solutions for common mathematical questions. Each topic features sample problems and solutions, as well as contextual videos. Users can submit questions, add their own solutions, and discuss topics in the forum.
With ZooKazam, students can enter a 3D zoo featuring more than 40 holographic animals with striking details, customizable scenes, and exciting motions. This augmented reality app provides information about each animal, in addition to educational voiceover options.
The US Department of Homeland Security offers free online training preparing educators for an active shooter situation. The National Center for School Crisis and Bereavement also provides a free, two-page guide for discussing terrorist attacks and school shootings in the news with children.
Each month we publish blogs andsnewsletters full of digital learning, funding, professional growth, social media, and STEM resources. Below are items from our blogs and newsletters that educators turned to the most in October.
Made for iOS 12 by Designmate, Brainapse is an engaging and informative learning app that uses augmented reality (AR) to help students explore the anatomy, structure, and functions of the human skull and brain and explains the evolution of the human brain and its way of working.
A collaboration of DragonBox and Play Magnus, which was started by chess world champion Magnus Carlsen, Magnus Kingdom of Chess introduces children aged 8 and up to chess rules and strategies so they learn enough to transition to a real board. The game breaks down chess into such small components so it is approachable for anyone.