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Top Educational Resources for Teachers March 2018

Our Top Five Resources in March 2018

Apr 20, 2018 2018-04-20

By Kelsey Podgorski

Each month we publish blogs and several newsletters full of digital learning, funding, professional growth, social media, and STEM resources. Below are items from our blogs and newsletters that educators turned to the most in March.

1. Game to “Vaccinate” Students Against Disinformation
In the online world, it’s easy to be swayed by incorrect information. Game developer DROG and researchers at the University of Cambridge’s Social Decision-Making Lab created Bad News, an interactive game that allows players to create fake news. As students learn how easy it is to manipulate and spread disinformation, they also discover how to avoid being misled themselves.

2. Grants for Hands-on Technology Tools
The YouthTouch STEM Grant, presented by Goldenrod Research Corporation, provides opportunities to bring hands-on robotics and fluid power technology to grades 3—8. Visit GetEdFunding for similar grant opportunities that integrate technology into the classroom.

3. Multimedia Mathematics Question Bank
The ADA Project, touted as an “open mathematics textbook,” provides solutions for common mathematical questions. Each topic features sample problems and solutions, as well as contextual videos. Users can submit questions, add their own solutions, and discuss topics in the forum.

4. 3D Animals That Jump Off the Page
With ZooKazam, students can enter a 3D zoo featuring more than 40 holographic animals with striking details, customizable scenes, and exciting motions. This augmented reality app provides information about each animal, in addition to educational voiceover options.

5. Training to Prepare for a Disaster
The US Department of Homeland Security offers free online training preparing educators for an active shooter situation. The National Center for School Crisis and Bereavement also provides a free, two-page guide for discussing terrorist attacks and school shootings in the news with children.

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Gamification/Game-Based Learning Civic Literacy Social Media Journalism Robots/Robotics STEM • STEAM • STREAM Virtual Reality • Augmented Reality Professional Development

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