Each month we publish several newsletters full of digital learning, funding, professional growth, social media, and STEM resources. Below are the resources from our newsletters that educators turned to the most in the month of January.
1. History Animated
History Animated provides animations of battles of the American Revolutionary War, the War of 1812, the US Civil War, and US campaigns in Europe and the Pacific during World War II.
2. Vans Custom Culture
The Vans Custom Culture art competition challenges students to reimagine blanks pairs of Vans shoes to represent four themes of the Vans' "Off the Wall" lifestyle: action sports, arts, music, and local flavor. Entries are due February 10, 2017, at 5 p.m. (PT).
3. Lure of the Labyrinth
Lure of the Labyrinth is a digital game for middle school pre-algebra students. The game includes a wealth of intriguing math-based puzzles wrapped into an exciting narrative game in which students work to find their lost pet and save the world from monsters!
4. Media Literacy & Fake News
C-SPAN Classroom's new lesson plan, Media Literacy & Fake News, is based on five C-SPAN videos featuring authors and other experts talking about the role of media in influencing how people think about political topics.
5. Sing About Science and Math
The Sing About Science and Math website is a free database of lesson plans for incorporating music into STEM classes. To qualify for inclusion in the database, a lesson plan or instructor guide must ask students to interact with STEM music in some way beyond listening to the song or singing along to a prerecorded version.
The EF+Math Program is focusing on improving the way students learn math. The effort, funded by NewSchools Venture Fund, the Bill & Melinda Gates Foundation, and the Chan Zuckerberg Initiative, aims to create strategies that develop students’ executive-function skills and boost math outcomes.
Destination Imagination’s open-endedSTEAM-based Challenges enable students to learn and experience the creative process while fostering their creativity, curiosity, and courage. Destination Imagination is open to all kindergarten through university-level students worldwide. Students form teams of up to seven members, select their preferred Challenge, and work together to develop a solution to the Challenge.
The You CAN Do The Rubik’s Cube program provides resources and support to schools and youth organizations to teach STEM/STEAM standards and twenty-first century skills by using the Rubik’s Cube. Invented by Professor Erno Rubik as a model of 3D geometry and design, the Rubik’s Cube has its foundation in the classroom.