Big Deal Media K-12 Technology Newsletter

Get Ed Funding New Banner

Go Inside the Body, Imagine the Future, Become a Science Sleuth & More

November 1, 2016

IN THIS ISSUE

Professional Growth

STEM • STEAM • STREAM

Digital Learning • Learning Support

Funding & Recognition

Mobile Learning



Sponsored by

Professional Growth


Inspire Your Students—and Yourself

Are you ready to take your career to the next level? Prepare yourself—wherever you are—with an advanced degree in education from Penn State—online. U.S. News & World Report consistently ranks Penn State’s online graduate education programs among the 10 best in the country. Offered through Penn State World Campus, these programs are designed to meet the needs of busy teachers or school administrators—and are taught by the same esteemed faculty who teach on campus.

Click Here for More Information

SHARE: Twitter Facebook Google+ LinkedIn


Toolkits for Navigating ESSA

The Alliance for Excellent Education has released five free toolkits designed to help administrators navigate the Every Student Succeeds Act (ESSA). The toolkits (available for free download as PowerPoint documents) demystify ESSA, explaining many of the law’s main components—particularly those that relate to educational funding. Administrators will also find guidelines to help them explain the details of ESSA—such as when preparing for a school board meeting or having a conversation with teachers. The five Next-Generation High School toolkits address advanced placement and International Baccalaureate, career and technical education, dual enrollment and early college high school, deeper learning, and personalized learning. The toolkits include informational videos, policy and standards analyses, best practices, links to ESSA resources, planning and data collection worksheets, and school case studies that can inspire new approaches.

Click Here to Download Free Toolkits

Plus: ASCD has created a one-stop resource on ESSA implementation across the states. The organization’s new ESSA state implementation map provides links to specific resources, opportunities for input, and updates for each state. At this time, states are preparing to make decisions on accountability indicators, assessments, professional development opportunities, and well-rounded education.

Click Here to Access Free State Implementation Map

SHARE: Twitter Facebook Google+ LinkedIn


K–12 Computer Science Framework

Developed by the Association for Computing Machinery, Code.org, the Computer Science Teachers Association, the Cyber Innovation Center, and the National Math and Science Initiative, the recently published K–12 Computer Science Framework provides a set of core concepts and practices for teaching computer science. The framework writing team was made up of representatives from participating states, school districts, K–12 educators, higher education faculty, and research and nonprofit organizations. Many of the writers were current or former teachers with experience that spanned K–12 and included a variety of subjects outside of computer science. Leading researchers and representatives from organizations in computer science education served as advisors to the writers. Each of the framework’s core concepts is delineated with expectations of what students should know and be able to do at four different grade band endpoints: Grades 2, 5, 8, and 12. The framework provides a narrative describing the progression of each practice, from kindergarten to grade 12. A website provides links to the complete framework, as well as implementation guidance for standards developers, pathways between curriculum and assessment, teacher development, and computer science in early childhood education. In addition, a glossary includes definitions of terms used in the statements in the framework.

Click Here to Visit Website

SHARE: Twitter Facebook Google+ LinkedIn


History and Literature Webinars

The National Humanities Center presents live, interactive professional development webinars for history and literature teachers, conducted by leading scholars. On November 17, 2016, from 7:00 p.m. to 8:30 p.m. (ET), the center will present “Lincoln as Leader,” one of its America in Class webinars. Almost everybody knows and reveres Lincoln’s qualities as a great public communicator, but teachers and students sometimes struggle to identify examples of Lincoln’s equally important successes as a political tactician. This webinar will use now easily accessible “private & confidential” correspondence between Lincoln and his political rivals to paint a fuller picture of his presidential leadership. Was Lincoln as honest and ethical behind the scenes as his popular legend suggests? How did President Lincoln overcome so much personal animosity and deep-seated resistance from his contemporaries? Join the webinar to discover what can be learned from Lincoln’s partisan style of leadership and how those lessons might be applied in today’s increasingly polarized political culture. Also visit the America in Class website for descriptions of the spring 2017 webinars; registration for the 2017 webinars opens in November 2016.

Click Here for More Information About “Lincoln as Leader” Webinar

Click Here to Access Information About Spring 2017 Webinars

SHARE: Twitter Facebook Google+ LinkedIn



Sponsored by

STEM • STEAM • STREAM


It’s Time to Volunteer with eCYBERMISSION!

eCYBERMISSION, a web-based STEM competition for students in grades 6–9, is seeking dedicated individuals—teachers, college students, parents, community leaders, business leaders, and anyone else with a background or interest in STEM—to serve as Virtual Judges and help build students’ interest and knowledge of STEM, as well as be a part of a rewarding experience. Register as a volunteer before February 22, 2017.

Click Here for More Information About eCybermission

Click Here to Register As a Volunteer

Click Here for More Information About Judges’ Roles

SHARE: Twitter Facebook Google+ LinkedIn


Computational Thinking Simulations

Molecular Workbench, an open source environment developed by The Concord Consortium, provides visual, interactive computational experiments for teaching and learning science in grades 9–12. In addition to the many simulations ready for classroom use, teachers can create simulations based on their specific curricular needs and share them with other teachers. Teachers can then run their simulations as applets embedded in their own blog, wiki, or web pages. Students can browse the “Showcase” or “Library of Models” for science fair project ideas.

Click Here to Visit Website

SHARE: Twitter Facebook Google+ LinkedIn


Builder Tournaments

Builder Bowls are international “builder” tournaments during which teams of players compete against one another to build immersive experiences, content, apps, and applications. Participants may compete in Builder Bowl tournaments from school or home; travel is not required. Builder Bowls revolve around a wide range of immersive technologies, including virtual reality (VR), augmented reality (AR), simulations, video games, caves and domes, 3D printing, and robotics. With a focus on developing immersive technology skills, Builder Bowls provide a unique opportunity for learners of all ages to engage in a wide variety of constructive competitions, express themselves artistically and creatively, develop leadership skills, collaborate closely with others, conduct basic research, and make new friends around the world.

Click Here to Visit Website

SHARE: Twitter Facebook Google+ LinkedIn


Community of Coders and Makers

In June 2014, Google launched Made with Code, which aims to inspire girls to learn how to code and to expose them to the idea that coding is a means for achieving their professional aspirations. The Made with Code website provides activities in which participants use Blockly, linking together graphical blocks that generate code. They might create an image advocating social issues they support, such as gender equality or climate change awareness, and then share it among friends on social media. Available for download is a Made with Code party kit that offers suggestions for how to arrange a gathering, with icebreakers, activities, and a discussion of ways coding contributes to different professions. The site also features videos of makers and mentors who use code in various industries, from dance and music to humanitarianism; a search tool to find coding projects and programs across the country; and links to outside resources.

Click Here to Visit Website

Click Here for More Information About Blockly

SHARE: Twitter Facebook Google+ LinkedIn



Sponsored by

Digital Learning • Learning Support


Free and Low-Cost Resources for Educators

First Book provides new, relevant, and high-quality books and other resources to educators and programs that serve children in need. Thanks to the generous support of publishers and corporate partners, First Book is able to offer these resources at 50 percent to 90 percent lower than the retail price. Access Health and Wellness books on the First Book Marketplace today and take $50 off your $100 order from this category, thanks to First Book’s friends at Molina Healthcare. Use code BIGDEAL50.

Click Here for More Information

SHARE: Twitter Facebook Google+ LinkedIn


Class Is in Session at an AMC Near You

Movies have the power to take your students back in time, transport them to a distant planet, or inspire their imaginations. For a unique and memorable way to connect with your students, schedule a school field trip to an AMC theatre. Choose from AMC’s calendar of films or select from a catalog of educational IMAX films available year-round.

Click Here to Access List of Educational Films and Schedules

SHARE: Twitter Facebook Google+ LinkedIn


Online Collaborative Discussion

A project of EXPLO (Learning Through Exploration), Join the Debates website presents middle school and high school students with an opportunity to promote, drive, and guide a presidential election-style debate while also fully participating in it. Join the Debates provides curricular materials with step-by-step instructions, wide-ranging discussion topics, and advice and suggestions from educators who have successfully used the collaborative discussion method at the heart of the project. Through Join the Debates, students will engage in controversy in a respectful, constructive manner; analyze an argument and follow up with thoughtful questions; and articulate their opinions clearly, confidently, and with evidence. They will improve teamwork skills, leadership skills, negotiation skills, and observation skills. They will also recognize and appreciate inclusivity and develop skills around encouraging others to speak. They will be reflective about both the conversation topic and the format, and point out connections between ideas and opinions expressed within the discussion and the world at large.

Click Here to Visit Website

SHARE: Twitter Facebook Google+ LinkedIn


Game About the Future of Empathy

This November Facing History and Institute for the Future will pioneer Face the Future, a 30-hour massively open onlinegame for social change” that will convene students, educators, and community members from around the world to imagine what a better future might look like in 2026. The game will take place November 13–14, 2016. Both individuals and classrooms will be invited to participate and interact with one another on the gaming platform by watching a video scenario and then submitting Twitter-length micro-contributions, or “cards,” considering both the positive and the shadow sides of the scenario and interacting with other players. Face the Future is a new kind of “community conversation.” Together, players will challenge one another to radically reimagine the future of empathy and civic participation, taking people outside the bounds of daily modes of thinking. This experience will encourage collaboration to build shared visions and meaningful conversation about what the future might provide for everyone. To get started, educators can download the free Game Ambassadors Guide, as well as the guide that explains how to play the game. Coming soon, a downloadable Educator Toolkit will include tips for bringing the game to the classroom and ideas for organizing events and activities with students, and within the school and community.

Click Here for More Information

Click Here to Download Free Game Ambassadors Guide

Click Here to Download Free “How-to-Play” Guide

SHARE: Twitter Facebook Google+ LinkedIn


T. S. Eliot’s Life and Work

A timely essay by T. S. Eliot, in which he warns, “[I]t is because I care about the future of England, that I must care also for the future of France; and it is because I must believe in the future of England, that I must look with confidence to the future of France,” is being published for the first time in English on a new website launched by the poet’s estate and Faber & Faber, the publishing house where he was a director. Previously unpublished prose on the site ranges from the essay on France to an essay on the filming of his verse play Murder in the Cathedral. Many of Eliot’s letters on the site have not been included in the volumes of his letters in print. They include missives to and from authors edited by Eliot. Eliot’s poems “The Love Song of J. Alfred Prufrock” and “The Waste Land,” which are still in copyright, are being published in full on the site, along with images made available for the first time, such as photographs of a relaxed Eliot by the seaside and his Nobel Prize telegram. Eliot’s thoughts on everything from America to dancing and detective fiction are also collected on the site. In addition, the site will be the gateway for writers to apply for six-week residencies at Eliot’s childhood home in New England, which the T. S. Eliot Foundation hopes to open as a writers’ retreat in 2017. The website will also include announcements about the T. S. Eliot poetry prize.

Click Here to Visit Website

SHARE: Twitter Facebook Google+ LinkedIn


Digitally Reconstructed House in Pompeii

Archeologists have digitally reconstructed a house in Pompeii to show what life must have been like for a rich Roman banker 2,000 years ago. The Italian city was famously buried in volcanic ash—and frozen in time—in 79 CE, when Mount Vesuvius erupted. Since 2000 the Swedish Pompeii Project has been working to document an entire city block, or insula, in close detail. This block included three big estates, a tavern, a laundry, a bakery, and several gardens. Led by an archeologist at Lund University’s Humanities Lab, the Swedish team has used traditional excavation methods, as well as more advanced techniques, such as laser scanning and drone imaging, to digitally reconstruct that block. The researchers have completed their first 3D models showing this section of the city as it stands today. Using their new models, as well as sources such as archeological findings, old photos of lost frescoes, and 19th-century drawings of the site, the researchers made a more detailed reconstruction of the home where a man named Caecilius Iucundus and his extended family would have lived. The reconstruction reveals how the house looked before the volcanic eruption. A new video tour brings the reconstruction to life. It shows the entrance room where the man likely received business partners in the morning, and where weaving women and other house workers would have spent their time in the afternoon. The reconstruction also shows an ornate house alter, decorated with a scene of an earthquake that rocked Pompeii 17 years before the eruption of 79.

Click Here to Visit Website

SHARE: Twitter Facebook Google+ LinkedIn


Virtual Reality Education Platform

Imagine your students sitting in a room as atoms and planets begin appearing right in front of them while Einstein is trying to explain in words the ideas and theories he has so vividly and visually in his mind. Lecture VR allows users to recreate any historic lecture from the past or record any current live lecture to be replayed infinitely, allowing students to learn in a visual and engaging way. In addition, students can join classmates from all over the world and have a class tutor log in from a remote location and answer any questions that they or their fellow students may have. With a mix of Immersive Visual Effects (IFX), visual and audio editing, and a unique note-recording feature, the Lecture VR classroom will take students to worlds they cannot even begin to imagine.

Click Here to Visit Website

SHARE: Twitter Facebook Google+ LinkedIn



Funding & Recognition


Contest Encouraging Civic Engagement

Envision and Discovery Education are sponsoring the Champions for Change Contest—a chance for high school and middle school students nationwide to play a role in history and attend the 2017 Presidential Inauguration Leadership Summit to be held in Washington, DC, from January 18 to January 22, 2017. The contest is part of the Chase the Race in School program that works to engage, captivate, and energize the youth voice on the importance of democracy and civic engagement. Teachers, the school community, and students aged 13 and above can vote on the Chase the Race website for the chance to send five students and an educator from their school to the summit. The three schools with the highest number of votes will be awarded the grand prize, including an all-expenses-paid trip to the summit for one educator and five students; 97 schools will receive a school banner and recognition at the summit. The school delegates will not only attend the 58th Presidential Inauguration on the National Mall; they will also hear inspiring, world-renowned speakers such as General Colin Powell and Nobel Peace Prize Laureate Malala Yousafzai. Random drawings will be conducted for secondary prizes.

Deadline: November 15, 2016, for online voting

Click Here for More Information About Chase the Race Program

Click Here for More Information About Champions for Change Contest

SHARE: Twitter Facebook Google+ LinkedIn


Competition to Become a Science Sleuth

DoSomething.org is partnering with 3M for the third year in a campaign called Science Sleuth. Science Sleuth uses an SMS text-message game that asks young people to solve a mystery on their phone, using their math and science skills. At the end of the game, players unlock funding to support STEM projects in classrooms in need. Young people can visit DoSomething.org/clue to sign up to play Science Sleuth. Players who share the game with three friends will have the chance to win a $5,000 scholarship.

Deadline: November 30, 2016, to play game

Click Here for More Information About Science Sleuth Game

SHARE: Twitter Facebook Google+ LinkedIn


Hands-on STEM Rocketry Challenge

The Team America Rocketry Challenge (TARC) is an extracurricular, hands-on, project-based learning program for students, incorporating aerospace-specific science, technology, engineering, and mathematics (STEM). The 2017 contest challenges teams of three to ten students, currently in grades 7–12, to design and build a model rocket that carries one raw hen egg to an altitude of 775 feet, stays airborne for between 41 and 43 seconds, and returns all parts of the rocket to the ground, using recovery devices of the team’s choice, with the section containing the egg and altimeter recovering separately from the rest of the rocket. Based on local qualification flights, the top 100 teams will be invited to Washington, DC, on May 13, 2017, for a “national flyoff.” Top-placing teams will split more than $100,000 in cash and scholarships. The $125 entry fee per team provides schools with the TARC Handbook; discounts on an altimeter, and rocket design and flight simulation software; as well as discounts on rocket components from TARC venders. Interested applicants will find this grant opportunity on GetEdFunding, a free database sponsored by CDW•G of thousands of funding opportunities for educators.

Deadline: December 2, 2016, for registration

Click Here for More Information About Rocketry Challenge

Click Here to Access GetEdFunding Database

SHARE: Twitter Facebook Google+ LinkedIn



Mobile Learning


Wearable Technology Exploring the Human Body

Students soon will be able to use a biology app to explore the inner workings of the human body by viewing markings on the Virtuali-Tee T-shirt from Curiscope. Virtuali-Tee shows an interactive version of the anatomy in context and in 3D space. It doesn’t need any expensive technology; rather, it applies existing technology in an innovative way. To use the T-shirt and app, two students stand facing each another. One wears the Virtuali-Tee shirt, while the other points a smartphone or tablet running the Virtuali-Tee app directly at the shirt. The app reveals a realistic animation of the internal human anatomy, with all the major organs. Tapping specific areas allows the user to dive in and explore from within the body. Cost: The app is included in the cost of the T-shirt, which will be available this school year.

Click Here for More Information

SHARE: Twitter Facebook Google+ LinkedIn


Interactive, Augmented Reality Storybook

The educational software company Alive Studios has introduced a new augmented reality printed storybook, Amos Alligator Arrives at the Airport, into its current line of reading and math programs for preK–grade 3 children. The new interactive storybook is one of only a handful in early education that uses the emerging technology of augmented reality. The free Storybooks alive app transports young readers into an imaginative and exciting adventure. Children simply point their tablet or smartphone camera at the pages in the storybook, and the characters will jump to life in augmented reality on the device. The 3D elements and characters interact with the reader as they are touched on the screen. Children can have the book read to them by the app with a simple touch, or they can read the story by themselves. The Storybooks alive app is available at no charge on the iTunes App Store and Google Play, and the printed book can be purchased from the Alive Studios website. Costs: Free for app; $9.95 for a single printed book; $59.70 for a set of six books

Click Here to Visit Website

Click Here to Visit iTunes App Store

Click Here to Visit Google Play

SHARE: Twitter Facebook Google+ LinkedIn


BOOKMARK THESE!

Big Deal Media provides timely, relevant resources in a rapidly changing educational environment created with insight and attention to detail by seasoned educational publishing professionals and practicing K–12 educators.

Browse the latest free K–12 Technology ebook sponsored by CDW•G and the free Reaching ALL Students ebook sponsored by Quill. And be sure to "Like" Big Deal Media on Facebook and follow Big Deal Media on Pinterest, Twitter (@TheBigDealBook.com) and Google+ to learn how other educators are using Big Deal Media resources and to share your own ideas and experiences.

Subscribe to Big Deal Media’s "Amazing Resources for Educators" on edWeb.net to get frequent updates on grant deadlines, free resources, and hot, new websites for 21st century learning. And, of course, you can share any great new resources that you've unearthed!

Collaborate with Big Deal Media’s inclusive community of special needs educators by joining Everyone CAN! on  edWeb.net. Also, subscribe to Everyone CAN! Essentials for Educators of Special Needs Students, Big Deal Media’s free quarterly enewsletter of curated, easily accessible resources to serve this group of educators. Find sources of funding, research-based developmental strategies, mobile learning innovations, assistive technology collections, and truly useful online interactive environments, including specialized resources to partner with parents.

Sign up at Big Deal Media’s website for hELLo!, a free quarterly ELL enewsletter that includes a wealth of information on interactive resources for students, teachers, librarians, principals, and others involved in the education of English language learners.

Explore the biweekly Web Wednesday feature on Big Deal Media, where you'll find new interactive experiences and resources that incorporate 21st century themes and skills into the study of core subjects.

SHARE: Twitter Facebook Google+ LinkedIn




Please forward this newsletter to a friend!

If you received a forwarded version of this newsletter and wish to subscribe
for FREE, visit: www.bigdealbook.com/members/sign_up/

 

 

Copyright © 2016 Big Deal Media. All rights reserved.