Jan 19, 2017 2017-01-19
For the third consecutive year, thousands of students in hundreds of schools across the United States will be competing in Learning Ally’s Great Reading Games. To participate, students must read daily for at least 20 minutes, with the aim of doing the most reading during the Games. What’s unique about this event is that all of the participating students have a print reading disability, such as dyslexia or blindness/visual impairment, which slows their reading abilities. Learning Ally audiobook technology provides students with learning disabilities access to a library of more than 80,000 human-narrated books. Students can choose to read textbooks, nonfiction, or literature and download the books to their tablets, computers, smartphones, Chromebooks, and other devices. They can read in school, on the go, or anywhere they have a device. Winning schools will receive Chromebooks, gift cards, headphones, student prize packs and more. Honorable mentions will also receive awards. The top 10 schools will be listed on the national leaderboard on the competition’s website. To fully prepare for the games, teachers can register for the on-demand webinar “How to Make a Winning Game Plan and Boost Reading at Your School.”
Deadline: February 28, 2017, and culminating on March 2—Read Across America Day, the birthday of Dr. Seuss
Plus: During the Great Reading Games, students, teachers, and parents can submit photos, videos, drawings, and other multimedia images as part of a social media challenge by tagging Learning Ally and using #GRG17. Schools can submit photos of their bookshelves and classroom reading areas using #BragAboutYourShelf. They can submit their favorite book quote in a creative way using #Read4All. One student and one school will each win a Chromebook.