Autism Games was developed in Australia through a collaboration among Swinburne University’s Multimedia Design Program, Bulleen Heights Specialist School, Swinburne Autism Bio-Research Initiative (SABRI), and the National eTherapy Centre (NeTC). The project assists children with moderate to severe autism to develop independent living skills. Created by more than 80 students, eight lecturers, and ten autism specialists, the project represents over 16,000 hours of research and development. Autism Games integrates two websites: autismgames.com, a site for parents and teachers that provides instructions for using the free games and indicates their purpose; and whizkidgames.com, the portal through which children can access the games, with parental controls to limit other computer and internet functions. Each game reinforces keywords, such as “special activity,” so that in-game learning can be transferred into real-world situations.
Each month we publish several newsletters full of digital learning, funding, professional growth, social media, and STEM resources. Below are the resources from our newsletters that educators turned to the most in the month of July.
Sesame Street is providing a different kind of lesson with the introduction of its newest Muppet, Julia, who has autism. Julia was first introduced in 2015 as part of an online-only digital storybook called Sesame Street and Autism: See the amazing in all children.
More than 1 million children under the age of 17 in the US are on the autism spectrum. These children often fail to recognize basic facial emotions, which make interacting socially and developing friendships even more difficult to sustain. Gaining these skills requires intensive behavioral interventions that are often expensive, difficult to access, and inconsistently administered.