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Gamification 21st Century Skills
classroominc.org

Aug 23, 2018 2018-08-23

Digital Learning • Learning Support

Reading Curriculum That Embeds Social Emotional Learning

Read to Lead, a free award-winning supplemental reading program from Classroom, Inc., is designed to increase literacy, leadership, and 21st-century skills. This research-based program embeds social–emotional learning throughout its modules by developing students’ decision making, empathy, and goal setting abilities, all while increasing their reading skills. The program is designed for students in grades 5–9, with all lessons aligned to both Common Core and College and Career Readiness Standards.

The three modules in Read to Lead allow student exploration of public service, medical, and journalism careers, with differentiation tools to support students with special needs. In role-playing activities, students act as “bosses” of the business and see the consequences of their actions in real-world work scenarios. Each module targets a specific Lexile reading range so that educators can choose to have their students complete a module that best suits their reading needs. In addition, the program provides auditory captioning of all text.

Apply in Your Special Needs Classroom
To implement Read to Lead in your classroom, you first need to set up a classroom account. Then you can access three games, 44 episodes, and 150 hours of online learning, in addition to a scope and sequence, lesson plans, and game performance reports. Explore the “Resources” tab from the main menu to determine the amount of class time to dedicate to the program—once-a-week enrichment or daily 15 minutes of student work, or you can simply integrate the materials into a unit of instruction in your language arts or social studies curriculum.


Gamification/Game-Based Learning Reading/English/Language Arts Educational Technology Academic Achievement College and Career Readiness

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