Imagine watching a giraffe towering over a computer keyboard or a horse galloping on top of a newspaper. ZooKazam, an augmented reality (AR) app for iOS and Android, includes more than 40 holographic animals—from the esteemed bald eagle to the mysterious Tyrannosaurus rex—along with information about them. Students can use just about any surface to create their own AR marker. They can see their 3D animals from every angle with full animation. Every detail is taken into consideration: the animals have fur; they can blink their eyes, and they can even have synchronized shadows. Students can add snow or rain to their scene and change the educational voiceover from teacher to student. The animals are presented in nine categories: Birds, Fish, Mammals, Dinosaurs, Invertebrates, Amphibians, Insects, Reptiles, and Pets. The app is offered by Atlanta AR Design for $0.99.
Each month we publish blogs and several newsletters full of
digital learning, funding, professional growth, social media, and STEM
resources. Below are items from our blogs and newsletters that educators turned
to the most in February.
What if students could bring their ideas to life by just saying them out loud? Using the Moatboatapp for iOS, students speak, and the app does what they say. Students can give characters things to do with more than 1,000 objects and actions across 15 unique environments.
Starting with the Alamo in 1836, Experience Real History (ERH) uses cards and RealityBoards, in addition to apps, to help students gain insights into history. The Reality Board is a large mat with a printed image of the 1836 Alamo from a bird’s-eye view.