The Smithsonian Science for the Classroom program is setting the standard for 3D learning and 3D assessment. Developed by the Smithsonian Science Education Center, this new integrated STEM curriculum is designed to engage students in phenomenon-based learning through coherent storylines and connect them firsthand to the world around them. The program was developed in consultation with teachers and technical experts and field-tested in a range of schools with diverse populations. Drawing on the latest findings and best practices from educational research,the curriculum was specifically developed to meet the Next Generation Science Standards. The program helps teachers integrate science, technology, engineering, and mathematics through engaging hands-on lessons. In addition, Smithsonian Science for the Classroom’s3D assessment assists teachers in gauging how well students are progressing through a variety of assessed performance tasks and written assessments. The program includes print and digital components, as well as hands-on materials, which are available from Carolina Biological Supply Company.
The You CAN Do The Rubik’s Cube program provides resources and support to schools and youth organizations to teach STEM/STEAM standards and twenty-first century skills by using the Rubik’s Cube. Invented by Professor Erno Rubik as a model of 3D geometry and design, the Rubik’s Cube has its foundation in the classroom.
Google is offering a new coding resource for educators via Code with Google, which collects Google’s own free course curriculum on teaching computer science and a variety of other programs to help students learn to code or build on their existing skills, with lessons and materials for people at all levels of ability.