The Smithsonian Science for the Classroom program is setting the standard for 3D learning and 3D assessment. Developed by the Smithsonian Science Education Center, this new integrated STEM curriculum is designed to engage students in phenomenon-based learning through coherent storylines and connect them firsthand to the world around them. The program was developed in consultation with teachers and technical experts and field-tested in a range of schools with diverse populations. Drawing on the latest findings and best practices from educational research,the curriculum was specifically developed to meet the Next Generation Science Standards. The program helps teachers integrate science, technology, engineering, and mathematics through engaging hands-on lessons. In addition, Smithsonian Science for the Classroom’s3D assessment assists teachers in gauging how well students are progressing through a variety of assessed performance tasks and written assessments. The program includes print and digital components, as well as hands-on materials, which are available from Carolina Biological Supply Company.
Rube Goldberg, Inc. develops curricula designed to bring laughter and invention together in STEM- and STEAM-friendly activities. A Rube Goldberg Machine (RGM) is a crazy contraption that accomplishes a simple task in the most complicated—and funniest—way possible.
ASM Teacher Materials Camp is a weeklong, idea-generating workshop introducing teachers to methods that will make core math and science principles more enticing and relevant to their middle school and high school students. The materials topics are motivators in any engineering, technology, or science course as students complete projects of personal worth to them.
An initiative of Microsoft Philanthropies, TEALS (Technology Education and Literacy in Schools) helps high schools throughout the United States and in British Columbia, Canada, build and grow sustainable computer science programs. TEALS pairs trained computer science professionals from across the technology industry with classroom teachers to team-teach computer science.