Describing Egypt offers visitors a growing bank of 360-degree virtual tours showcasing some of Egypt’s historical sites. The tours currently focus on the Ancient Egyptian Tombs of The 30 Dynasties reign, which spans across 3,000 years (2,859 years to be exact, from BCE 3200 to BCE 341). Students can visit locations from the three major kingdoms—the Old Kingdom (BCE 3200–BCE 2780) in Memphis (currently a suburb of Cairo), third to sixth dynasties; the Middle Kingdom (BCE 2134–BCE 1778) in Abydos (currently El Minya), eleventh and twelfth dynasties; and the New Kingdom (BCE 1570–BCE 1080) in Thebes (Luxor), eighteenth to twentieth dynasties. Each virtual tour has multiple locations. Within each location, focal points of interest are highlighted, allowing students to bring up additional information. Students will learn the stories from these locations—stories of their owners and their life and death—and they will follow the progression of art, culture, and architecture across Egypt’s long, rich, and diverse history.
Wonder Workshop is sponsoring the Wonder League Robotics Competition, a free global, virtual competition for students aged 6–14. The competition is intended to help students develop computational thinking, problem solving, and creativity by learning to code.
Vuforia Chalk delivers a unique communication experience enabled by the Vuforia augmented-reality platform. The app combines advanced augmented-reality collaboration tools with real-time video communications to connect students with their teacher or other educator so they can both see and discuss the instruction at hand.
Since Lewis Carroll’s Alice’s Adventure in Wonderland debuted in 1865, the fantastical tale of a girl who falls down a rabbit hole and ends up in an alternative universe has inspired countless retellings. From rabbit holes to mirrors, flamingoes to hedgehogs, Wonderland is the perfect world for virtual reality.