Students can see the complete works of the Dutch painter Johannes Vermeer, including the Girl with a Pearl Earring, in augmented reality (AR). Google has made the paintings available on students’ smartphones. In total, 18 museums and private collections from seven countries contributed high-resolution images of the Vermeers in their possession. Google then compiled these works into a virtual museum. To experience the Meet Vermeer virtual museum, students will need to download the freeGoogle Arts & Culture app to their iOS and Android smartphone with working camera, When they point their phone at a flat surface or wave it in a circle, they too will have a virtual museum floating above their desk. They can pinch and zoom on each of the seven rooms to “enter” the AR museum and view the paintings. If they enter the virtual museum on a computer, students can navigate a completely virtual version of those themed rooms. Cost: Free
Created by Designmate for iOS, Plantale is an engaging learning app that takes students on a journey of a plant’s life. Using the Plantale app, students can explore a sunflower plant’s life cycle and reproductive cycle in augmented reality (AR).
What if students could bring their ideas to life by just saying them out loud? Using the Moatboatapp for iOS, students speak, and the app does what they say. Students can give characters things to do with more than 1,000 objects and actions across 15 unique environments.
Starting with the Alamo in 1836, Experience Real History (ERH) uses cards and RealityBoards, in addition to apps, to help students gain insights into history. The Reality Board is a large mat with a printed image of the 1836 Alamo from a bird’s-eye view.