The Olympics Protest is a new assessment from the Stanford History Education Group (SHEG) that gauges whether students can identify the historical event depicted in an iconic photograph and evaluate its historical significance. Successful students will draw on their knowledge of the past to identify American track athletes John Carlos and Tommie Smith raising their fists to protest racial injustice while on the medal stand at the 1968 Olympics and then explain how the event was historically significant. SHEG also offers other assessments for evaluating historical significance; the alternative versions address the Greensboro Sit-Ins, Iwo Jima, Kent State, Little Rock, Dorothea Lange’s Migrant Mother, Nagasaki, and more. In addition to a photo prompt, the SHEG site provides a rubric for each assessment.
In September 2019, author Kenneth C. Davis began offering free virtual classroom visits on the subject of democracy and dictatorships. The intent of the virtual visits is to speak with middle school and high school students and their teachers about what democracy is, what threatens democracy today, and how to protect it.
Learning through digital technology and video games can lead to more peaceful societies, according to the United Nations Educational, Scientific and Cultural Organization (UNESCO), the educational arm of the United Nations. The UNESCO Mahatma Gandhi Institute of Education for Peace and Sustainable Development has created two games aimed at teaching students about global citizenship and sustainable development.
Teachers can revolutionize their curriculum by bringing the Boston Tea Party Ships & Museum intotheir classroom.Through this virtual experience, students learn about the Boston Tea Party and the American Revolution by playing an active role debating taxation without representation, and the issues that pushed Massachusetts down the road to revolution.