Augmented-Reality System for Inclusive Exergame Environments
Supported by the University of MichiganExercise & Sport Science Initiative, iGYM is an augmented-reality system for inclusive play and exercise. An interdisciplinary team of designers, engineers, and human-computer interaction researchers conceived the interactive floor-projection system for school and community-based sport or recreation facilities seeking to provide novel and accessible ways for people with different levels of mobility to play and exercise together. The researchers are currently looking for partners to further develop the system.
Using augmented-reality (AR) technology, the Quantum Rascals interactive AR puzzle game, by University of Southern Denmark, teaches students about quantum physics in a playful and innovative way. In the game, which is free to download on iOS and Android devices, students help Quantum Kate discover subatomic particles and become a true Quantum Rascal.
Reach Across the Stars: A Universe of Explorers is an XR journey that lets users virtually “meet” female STEM heroes on their iOS or Android device. In the app’s journeys, a current scientist takes viewers into her work environment, recalling her favorite career moments, as well as challenges and obstacles.
East of the Rockies is an experimental augmented-reality (AR) story written by 85-year-old Joy Kogawa, one of Canada’s most acclaimed and celebrated literary figures. The story is told from the perspective of Yuki, a 17-year-old girl forced from her home and made to live in the Slocan internment camp during the Second World War.