Augmented-Reality System for Inclusive Exergame Environments
Supported by the University of MichiganExercise & Sport Science Initiative, iGYM is an augmented-reality system for inclusive play and exercise. An interdisciplinary team of designers, engineers, and human-computer interaction researchers conceived the interactive floor-projection system for school and community-based sport or recreation facilities seeking to provide novel and accessible ways for people with different levels of mobility to play and exercise together. The researchers are currently looking for partners to further develop the system.
When I was in fifth grade, I remember my teacher showing us pictures from his summer European travels. It was amazing to me to see such incredible structures like the Eiffel Tower and the Roman Colosseum. Our teacher did a wonderful job of sharing what these locations were like but I remember wishing I was there.
Created by the Fossett Laboratory for Virtual Planetary Exploration at Washington University in St. Louis, the GeoXplorerapp for iOS and Android devices helps students understand the complex, three-dimensional nature of geologic structures.
The Smithsonian National Air and Space Museum provides unique fieldtrip opportunities for teachers and students to engage with the museum’s content online. Among the museum’s offerings are “Earth and Its Place in the Universe” (grades 5–12); “Finding Our Way: Geography and GIS” (grades 6–8)); “Living Through History” (grades 1–8); and “Paper Airplane Design” (grades 3–8).