Augmented Reality (AR) Environment for Story Explorers
The startup Within Limited is bringing its expertise in making experiential virtual reality (VR) to the world of augmented reality (AR). In November 2018, the company launched its first AR experience, Wonderscope, as an iOS app. Geared toward children, the app utilizes Apple’s ARKit to turn the spaces around them into virtually interactive environments designed to encourage early learning. Wonderscope encourages viewers to follow the characters as they walk across a floor or bed or fly around a room. A viewer can lean in closer to the action or back up to take it all in while also talking with the characters using the app’s voice-recognition technology. The first few stories are around eight or nine minutes in length but could vary depending on how quickly a viewer wants to travel along the storyline or its surrounding landscape. One of the first stories, Little Red the Inventor, brings the fairytale Little Red Riding Hood into the modern day, and the viewer along with it, as Red tries to evade the Big Bad Wolf while using a drone to plant flowers. A Brief History of Stunts by Astounding People animates history with a miniseries of three nonfiction stories. One stars 88-year-old Betty Bromage, who stood on the wings of an airborne biplane. Another depicts Charles Blondin tightrope-walking across Niagara Falls. And the third is all about Helen Gibson, Hollywood’s first stuntwoman. In December, a story based on Alice in Wonderland will debut on the app, starring the White Rabbit as ringmaster of Wonderland while the viewer vies for a job in the spot. Cost: Free, with in-app purchases offered
Each month we publish blogs and several newsletters full of
digital learning, funding, professional growth, social media, and STEM
resources. Below are items from our blogs and newsletters that educators turned
to the most in February.
What if students could bring their ideas to life by just saying them out loud? Using the Moatboatapp for iOS, students speak, and the app does what they say. Students can give characters things to do with more than 1,000 objects and actions across 15 unique environments.
Starting with the Alamo in 1836, Experience Real History (ERH) uses cards and RealityBoards, in addition to apps, to help students gain insights into history. The Reality Board is a large mat with a printed image of the 1836 Alamo from a bird’s-eye view.