AUGMENTED REALITY PORTALS TO PLACES AROUND THE WORLD
Teliport Me’s iOS appPortals: Learning with AR uses augmented reality to enable anyone to walk into a 360-degree image or video. Looking through their mobile device, students will see a circular design “floating” in the classroom that remains in place as they walk around it. Students can “walk” through such a portal to “arrive” in a new location, as seen through the device. For example, they can virtually walk into ancient medieval Rome or a green energy field. The technology will soon allow students to upload their own 360-degree images to share with others. Cost: Free, with in-app purchases ranging from $1.99 to $4.99
Each month we publish blogs and several newsletters full of
digital learning, funding, professional growth, social media, and STEM
resources. Below are items from our blogs and newsletters that educators turned
to the most in February.
What if students could bring their ideas to life by just saying them out loud? Using the Moatboatapp for iOS, students speak, and the app does what they say. Students can give characters things to do with more than 1,000 objects and actions across 15 unique environments.
Starting with the Alamo in 1836, Experience Real History (ERH) uses cards and RealityBoards, in addition to apps, to help students gain insights into history. The Reality Board is a large mat with a printed image of the 1836 Alamo from a bird’s-eye view.