With Catchy Words, an interactive augmented reality word game, students create specific words with 3D letters that float around the room. Students can engage in the immersive experience without touching the screen of their mobile device. They just walk around, catch the letters with their device, and solve the word. The game encourages problem solving, language development, and physical activity. It is made available by Twice for iOS. Cost: Free
Each month we publish blogs and several newsletters full of
digital learning, funding, professional growth, social media, and STEM
resources. Below are items from our blogs and newsletters that educators turned
to the most in February.
While educators use a variety of games in the classroom for learning, similar game-based approaches are increasingly finding places outside of the classroom among adults who are responsible for and concerned about education. Budget Hold ’Em from Education Resource Strategies (ERS), a Massachusetts-based nonprofit, is one such game.
Community in Crisis is a story-based literacy game in which students take on the role of director of a community center dealing with the aftermath of a hurricane. In that role, students will need to work with their staff to prioritize relief efforts to best serve individuals and the community as a whole.