With Catchy Words, an interactive augmented reality word game, students create specific words with 3D letters that float around the room. Students can engage in the immersive experience without touching the screen of their mobile device. They just walk around, catch the letters with their device, and solve the word. The game encourages problem solving, language development, and physical activity. It is made available by Twice for iOS. Cost: Free
Could there be ghosts trapped in the basement of the SmithsonianNational Museum of American History? With the sudden and curious departure of her last intern, Museum Curator Isabella Wagner needs students’ help solving a mystery dating back to the Civil War.
Developed by Boston Children’s Museum, the League of Extraordinary Bloggers is part of The Freeman Foundation Asian Culture Exhibit Series, administered by the Association of Children’s Museums. In the game, a criminal mastermind known as the FOX has been stealing important cultural landmarks and objects all across China, Japan, South Korea, and Vietnam. Working together, students will learn about Asia and assemble clues from each country to track down this criminal mastermind.