Nov 02, 2020 2020-11-02
Funding & Recognition
The Making for Good Challenge builds on a Stanley Black & Decker and Discovery Education program—Innovation Generation—igniting, engaging, and empowering students in grades 9–12 to become makers, using no-cost dynamic digital resources. Through real-world explorations of STEAM, Innovation Generation cultivates students’ collaboration, problem-solving, and creative-thinking skills. Working individually or in teams of two to four, students are challenged to design a unique product that addresses an underserved societal or environmental need. To enter their idea, students need to create a product design blueprint, along with a 60- to 90-second video in which they discuss the need, describe how their product can help address the need, and explain their approach to using the six-step engineering design process: Ask, Imagine, Plan, Create, Test, Improve. The grand-prize winner will receive a total of $15,000; the second-place winner, a total of $10,000, as well as a prize pack; and the third-place winner, a total of $5,000 and a prize pack.
Deadline: January 28, 2021, for video submissions
STEM • STEAM • STREAM Environmental Education Underserved Populations Problem-based Learning Digital Literacy
Digital Learning • Learning Support
Funding & Recognition
Mobile Learning
Professional Growth
Social Media
STEM • STEAM • STREAM