Club Building the Pipeline of Females Pursuing STEM-Related Fields
Girls Who Game (GWG) is an extracurricular program sponsored by Dell Technologies, Intel, and Microsoft that provides an opportunity for girls in grades 4–8 and underserved students across North America to learn more about gaming as a learning tool, while developing their global competencies, such as communication, collaboration, critical thinking, and creativity. The club provides a personalized, safe, and supportive community of practice with coaches, mentors, and role models to engage players and build their self-efficacy and confidence. One example of this in action is the Reboot Representation Tech Coalition. The program has outlined several critical building blocks for success in empowering women and girls in STEM. Some of these building blocks include offering on-ramps for beginners to help them build confidence, cultivating a community of supportive peers, and ensuring family members and teachers are encouraging progress for these young female innovators of tomorrow. By the end of the club term, players have a greater self-awareness of their improved knowledge, skills, and dispositions, and are empowered to become leaders in STEM-related fields and the growing e-sports movement across the education landscape.
SageModeler is an intuitive modeling tool being developed at TheConcord Consortium and the CREATE for STEM Institute at Michigan State University for middle school and high school students to build their own models and validate their model design using real-world data.
TechGirlz is a program of Creating IT Futures, a 501(c)(3) nonprofit of CompTIA, which inspires middle school girls to explore the possibilities of technology to empower their future careers. To achieve its mission, TechGirlz has created engaging, interactive “TechShopz” led by industry professionals, community leaders, and students.
You do not have to go far from home to travel somewhere amazing. Every state hosts natural and technological marvels that you may never have seen. Popular Science magazine suggests 50 science-y destinations that are well worth a visit—each is within a drivable distance from the state’s largest population center.