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K-12 Technology
Dystopia Coding Computer Science
dystopia2153.com

Nov 01, 2018 2018-11-01

STEM • STEAM • STREAM

Coding Challenges Embedded in Stories

A project of TEACH magazine, Dystopia 2153 is an all-in-one resource that combines coding with a web-based graphic novel about a future dominated by malevolent robots. As readers progress through the story, characters encounter obstacles, and the reader has to complete coding challenges using Blockly, a block-based programing language, to move forward. As students move through the story, each coding challenge increases in complexity, with the introduction of new elements (such as loops and nested loops) that are essential to finding solutions. As with almost any coding task, students can complete the challenges in different ways, but they maximize their score by creating optimized solutions (ones that make the most efficient use of code). Chiclet, a squirrel character, provides hints to help students figure out how different blocks work or how to work through problems using creative and abstract thinking. Currently, two episodes in the story are available. The novel itself is at a reading level suitable for students in grades 4 and up, with a plot that will appeal to fans of science fiction. Subsequent episodes will have new coding challenges of increasing complexity.

STEM • STEAM • STREAM Computer Science/Coding/Programming Reading/English/Language Arts

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