The National Center for Literacy Education (NCLE) and the Institute of Play have joined forces to create the Gamekit Challenge Pack, designed to get teachers working together to design and analyze games oriented around student learning. The design challenges require teachers to play and make learning games, gather and analyze evidence, and share and reflect as a team. The challenges are based on NCLE’s collective knowledge and experience supporting effective teacher collaboration, and the work that the Institute of Play does with games and learning at its New York City public school, Quest to Learn.
CoderZ has kicked off registration for the third annual Cyber Robotics Coding Competition (CRCC) for students in grades 5–8. This online coding and robotics tournament enables schools, districts, and afterschool programs and clubs to engage students in STEM learning by using game-based competitions that are both safe and fun.
The You CAN Do The Rubik’s Cube program provides resources and support to schools and youth organizations to teach STEM/STEAM standards and twenty-first century skills by using the Rubik’s Cube. Invented by Professor Erno Rubik as a model of 3D geometry and design, the Rubik’s Cube has its foundation in the classroom.