The National Center for Literacy Education (NCLE) and the Institute of Play have joined forces to create the Gamekit Challenge Pack, designed to get teachers working together to design and analyze games oriented around student learning. The design challenges require teachers to play and make learning games, gather and analyze evidence, and share and reflect as a team. The challenges are based on NCLE’s collective knowledge and experience supporting effective teacher collaboration, and the work that the Institute of Play does with games and learning at its New York City public school, Quest to Learn.
Each month we publish blogs and several newsletters full of
digital learning, funding, professional growth, social media, and STEM
resources. Below are items from our blogs and newsletters that educators turned
to the most in February.
While educators use a variety of games in the classroom for learning, similar game-based approaches are increasingly finding places outside of the classroom among adults who are responsible for and concerned about education. Budget Hold ’Em from Education Resource Strategies (ERS), a Massachusetts-based nonprofit, is one such game.
Community in Crisis is a story-based literacy game in which students take on the role of director of a community center dealing with the aftermath of a hurricane. In that role, students will need to work with their staff to prioritize relief efforts to best serve individuals and the community as a whole.