Filament Games has curated several freelearning games in multiple subjects, including life science, media literacy, and women in STEM. For example, the OculusgameBreaking Boundaries in Scienceis a virtual-reality celebration of some of history’s most renowned women in the STEM arena. It’s a virtual museum of sorts that faithfully recreates the real-life workspaces of famous figures such as Jane Goodall, Marie Curie, and Grace Hopper. The game immerses players in their lives and achievements via fully voice-acted vignettes steeped in historical context. Rigged, by Bellweather Education Partners, lets players step into the shoes of an underserved youth, making critical life decisions affecting relationships, academics, and responsibilities. Based on real-life stories and accounts, Rigged illustrates the many ways poverty can reinforce itself and affect the lives of underserved youth through decision-based gameplay where choices matter. Beats Empire, from Teachers College at Columbia University, is a turn-based strategy game that lets students run their own music studio and record label in a fictional city, reminiscent of New York. Through savvy analysis of market trends, players sign artists, record songs, attract new followers, and work toward domination of the top charts of music. Legends of Learning’s EcoKingdomsis a choose-your-own-adventure narrative journey in which players assume the role of a park ranger who must make key choices while balancing how each decision impacts the number of visitors in the park, as well as the plants, animals, and park funds.
In smaller rural schools, science, technology, engineering, and mathematics (STEM) education can face troublesome barriers. In our K–12 district of 730 students, we have many of the common obstacles, including limited funds, no extra faculty, and an already overloaded class schedule. These three join arms to block us from using any of the really cool programs we’d like to. Other institutions sing praises of cutting-edge programs and share their successes. Meanwhile, rural schools are trying to figure out how to educate equally deserving kids in STEM.
Each fall at MIT, nearly 300 young female mathematicians in grade 11 or below compete in Advantage Testing Foundation’schallenging test of mathematical creativity and insight. The goal is to promote gender equity in the STEM professions and to encourage young women with exceptional potential to become mathematical and scientific leaders.
Developed by PlayMada Games, Collisions helps high school students visualize and interact with chemistry concepts through engaging and challenging digital games that integrate with the chemistry curriculum.