How deadly is the new coronavirus? And how does this pandemic compare to other infectious diseases? The New York Times Learning Network offers two classroom activities to help students apply media analysis techniques to the coronavirus outbreak. “What’s Going On in This Graph” asks students to examine a graph comparing coronavirus to other infectious diseases and consider what story or message the graph might be used to tell. And “Dangerous Numbers?”helps students go beyond a statistic and consider how those numbers are generated, what messages those numbers tell, and what might be missing from the story.
DreamBox Learning Math is the only K–8 digital math program powered by students, built by and for educators, and independently proven to positively impact student achievement. DreamBox dynamically adapts and differentiates in real time based not only on students’ answers but also on how they solve problems. By continually supporting all students at their right level, DreamBox is a powerful partner in every classroom, school, and district.
Math educators worked with learning researchers and multimedia developers to create Math Snacks, an online platform that helps students in grades 4–8 work through difficult math concepts. Created in New Mexico State University’s Learning Games Lab, the freeMath Snacks materials address critical content, including number sense, ratio, proportion, measurement, scale factor, and prealgebra.
Funexpected Math, a freeapp for iOS devices from Funexpected Ltd, embeds findings in educational neuroscience into digital logic games for children aged 3 to 7. The 11 games are situated across the landscapes of Japan, Egypt, and Greenland.