The Royal Institution (Ri) in London connects people with the world of science. On Ri’s website, students can engage in a range of educational games and quizzes to learn more about science, engineering, and the natural world. For example, in “Fight the Bite,” students find out how plants fight back against insect attacks. In “DNA Detectives,” students become forensic scientists and learn how DNA is used to solve crimes. And in “Shifty the Robot,” students create a lifting machine using human arms as a guide.
The Smithsonian Science for the Classroom program is setting the standard for 3D learning and 3D assessment. Developed by the Smithsonian Science Education Center, this new integrated STEM curriculum is designed to engage students in phenomenon-based learning through coherent storylines and connect them firsthand to the world around them.
ASM Teacher Materials Camp is a weeklong, idea-generating workshop introducing teachers to methods that will make core math and science principles more enticing and relevant to their middle school and high school students. The materials topics are motivators in any engineering, technology, or science course as students complete projects of personal worth to them.
An initiative of Microsoft Philanthropies, TEALS (Technology Education and Literacy in Schools) helps high schools throughout the United States and in British Columbia, Canada, build and grow sustainable computer science programs. TEALS pairs trained computer science professionals from across the technology industry with classroom teachers to team-teach computer science.