What if students could bring their ideas to life by just saying them out loud? Using the Moatboatapp for iOS, students speak, and the app does what they say. Students can give characters things to do with more than 1,000 objects and actions across 15 unique environments. Using simple sentences, they can add objects and apply actions. For example, they can say, “I need horse” to add a horse into their world. Then they can give the horse something to do by saying, “Horse eat grass” or “Horse jump over fence.” Everything they add becomes part of a working system. By layering multiple objects and actions, they can keep increasing the complexity of their creation. Using the augmented reality (AR) version of Moatboat, students can place their creations onto a real-world table and invite others to join them in a shared experience. In virtual reality (VR), they can stream their experience to a television so others in the room can participate. Cost: Free
To address concerns about quality and improve online learning, the Virtual Learning Leadership and AllianceQuality Matters recently released revised standards for virtual education—one set each for online teaching, online programs, and online courses. The revised standards are the first update since 2011.
Calculus in Virtual Reality (CalcVR), an app for iOS, uses a Google Cardboard headset to enable the user to visualize concepts in multivariable calculus within a virtual reality setting. Users can specify their own objects for visualization, as well as go through lessons on the geometry and calculus of multivariable functions and the corresponding surfaces.
The Body VR lets users experience the wonders of the human body and its billions of living cells. Users travel through the bloodstream and learn everything there is to know about how blood cells work to spread oxygen through the human body. They also learn how the body reacts when it is faced with deadly viruses.