What if students could bring their ideas to life by just saying them out loud? Using the Moatboatapp for iOS, students speak, and the app does what they say. Students can give characters things to do with more than 1,000 objects and actions across 15 unique environments. Using simple sentences, they can add objects and apply actions. For example, they can say, “I need horse” to add a horse into their world. Then they can give the horse something to do by saying, “Horse eat grass” or “Horse jump over fence.” Everything they add becomes part of a working system. By layering multiple objects and actions, they can keep increasing the complexity of their creation. Using the augmented reality (AR) version of Moatboat, students can place their creations onto a real-world table and invite others to join them in a shared experience. In virtual reality (VR), they can stream their experience to a television so others in the room can participate. Cost: Free
Each month we publish blogs and several newsletters full of
digital learning, funding, professional growth, social media, and STEM
resources. Below are items from our blogs and newsletters that educators turned
to the most in February.
Starting with the Alamo in 1836, Experience Real History (ERH) uses cards and RealityBoards, in addition to apps, to help students gain insights into history. The Reality Board is a large mat with a printed image of the 1836 Alamo from a bird’s-eye view.
eureca by imerzon provides deep learning experiences with augmented reality (AR) by placing animals, shapes, objects, and much more around users’ environment. For example, the app provides an interactable world using AR in which a child can play with an apple or a ball while he or she learns to identify the object.