Cross-Curricular Resource Presenting Coding Principles to Children
Designed by Primo in New Zealand, Cubetto offers a fun and engaging way for children to learn the principles of coding through a myriad of themes and subjects, including literacy, numeracy, math, and science. This friendly wooden robot encourages students to practice life skills, such as collaboration, through hands-on play and helps them to develop other important proficiencies, such as spatial awareness and storytelling. More than 20,000 educators and parents in 90-plus countries use Cubetto to introduce coding in Montessori kindergartens, primary schools, early learning centers, homeschools, special needs classrooms, afterschool programs, public libraries, and community centers. A number of resources help teachers to implement Cubetto. They can get started with the teacher’s guide and then investigate the lesson plans for more ideas on how to integrate Cubetto into the classroom. The Cubetto playset includes 1x Cubetto, 1x Board, 16x Blocks, 1x World Map, and 1x Story Book at a cost of $225 US. Other package options are available.
Each month we publish newsletters full of digital learning, funding, professional growth, social media, and STEM resources. Below are items from our blogs and newsletters that educators turned to the most in September.
Each year the American Computer Science League (ACSL) organizes a computer science or programming competition for precollege students in five divisions—Senior, Intermediate, Junior, Classroom, and Elementary. A preliminary competition, in which individual students compete to get their school team qualified for the All-Star Contest, consists of four contests, each of which has two parts: a written section (called “shorts”) and a programming section.
In October the Intelitek STEM and CTE Education Foundation (ISCEF) kicks off the 2018 Cyber Robotics Coding Competitions (CRCCs) in 14 states and the District of Columbia. The CRCCs are the first-of-its-kind, free-to-participate, online coding and robotics tournament for students in grades 5–9 that enables schools and districts to engage students in STEM learning by using game-based competitions that are both safe and fun.