Cross-Curricular Resource Presenting Coding Principles to Children
Designed by Primo in New Zealand, Cubetto offers a fun and engaging way for children to learn the principles of coding through a myriad of themes and subjects, including literacy, numeracy, math, and science. This friendly wooden robot encourages students to practice life skills, such as collaboration, through hands-on play and helps them to develop other important proficiencies, such as spatial awareness and storytelling. More than 20,000 educators and parents in 90-plus countries use Cubetto to introduce coding in Montessori kindergartens, primary schools, early learning centers, homeschools, special needs classrooms, afterschool programs, public libraries, and community centers. A number of resources help teachers to implement Cubetto. They can get started with the teacher’s guide and then investigate the lesson plans for more ideas on how to integrate Cubetto into the classroom. The Cubetto playset includes 1x Cubetto, 1x Board, 16x Blocks, 1x World Map, and 1x Story Book at a cost of $225 US. Other package options are available.
Microsoft’s Imagine Cup is a global competition that empowers the next generation of computer science students to team up and use their creativity, passion, and knowledge of technology to create applications that shape how people live, work, and play.
Metaverse – AR Browser by GoMeta makes it easy for anyone to create computer vision, artificial intelligence, and virtual reality experiences without needing to write complex code. Using Metaverse Studio, teachers can create engaging games and interactive quizzes to digitally enhance their curriculum.