GiveThx, a digitalcurriculum and app, affords a structured way for teachers and students to give and receive messages of gratitude (“Thx notes”) and to reflect on their own identity development and learning as global citizens. The peer-to-peer Thx notes develop and reinforce pro-social behaviors—digital interactions that may spark in-person conversations and build stronger relationships among students, creating a more welcoming school culture and climate. GiveThx also promotes safe, equitable access for students otherwise shy or hesitant (such as language learners) to express emotions publicly. GiveThx is invitation-only; teachers can request access and become a Teacher Pioneer to try the curriculum in the classroom.
Across the United States, students are returning to school amidst another nationwide tragedy. And once again, teachers are faced with the challenge of establishing a positive, safe, and reflective classroom in the wake of horrific violence. The staff of Facing History and Ourselves has produced the Teaching Idea “Teaching in the Wake of Violence” to help educators address recent attacks.
An esports league has launched a free high school curriculum to help teachers use gaming to boost student learning. Gaming Concepts, from the High School Esports League (HSEL), was written as a turnkey curriculum that almost anyone with even rudimentary computer skills can teach.
The Ecological Approaches to Social Emotional Learning laboratory (EASEL) at Harvard University is testing the use of flexible, bite-sized lessons to teach social and emotional learning. The “kernels” are designed to be adaptable to students’ interests and needs.