GiveThx, a digitalcurriculum and app, affords a structured way for teachers and students to give and receive messages of gratitude (“Thx notes”) and to reflect on their own identity development and learning as global citizens. The peer-to-peer Thx notes develop and reinforce pro-social behaviors—digital interactions that may spark in-person conversations and build stronger relationships among students, creating a more welcoming school culture and climate. GiveThx also promotes safe, equitable access for students otherwise shy or hesitant (such as language learners) to express emotions publicly. GiveThx is invitation-only; teachers can request access and become a Teacher Pioneer to try the curriculum in the classroom.
Science, technology, engineering, and mathematics (STEM) and maker education are viewed and defined differently no matter where you go. To me, the focus of any work in my STEM classes or in my makerspace is on the process and not the product. But STEM shouldn’t be viewed as a “special class” or a separate subject. There are ways to integrate STEM education and making throughout the school year and in every subject.
The Meeting House, in New York City, has created a new Virtual Playground where children can join together online with their real-world friends in an interactive space. The Playground is updated each day by adding original and curated content in diverse formats, including video, music, art, games, downloads, links, activities, yoga lessons, and storytelling.
The Small Online Kindness (SOK) Generatoris a web tool that encourages educators to consider how to best express the kindest and most empathetic intention when they communicate remotely with another person.