Curriculum to Help Students Realize the Impact of STEM and Imagination
Electronics company RS Components in the UK has launched Imagine-X, a series of free curriculum-aligned resources that link STEM subjects to real people who have used their skills to make the world a better place—to broaden horizons, empower the disadvantaged, and diversify life choices. Current lesson plans, which cover biomechanicalengineering for students aged 7–14, are available to download for free from the RS Components STEM Hub. A lesson presentation is also available for elementary and middle school levels, and a worksheet for elementary. The biomechanical engineering resources focus on how technology can be used to develop prosthetics and the wider concept of how technology can be used to improve people’s lives. Elementary and middle school teachers, education experts, and students at these levels all helped develop the student resources.
Each month we publish blogs and several newsletters full of digital learning, funding, professional growth, social media, and STEM resources. Below are items from our blogs and newsletters that educators turned to the most in October.
The Global Game Jam (GGJ) is the world’s largest game jam event (game creation) taking place around the world at physical locations. Participants come together, share experiences, and express themselves in a multitude of ways using video games.
The Tech Challenge, the signature program of The Tech Museum of Innovation in San Jose, California, invites teams of students in grades 4–12 to use the engineering design process to solve a real-world problem. Participants spend months engaged in the challenge while documenting their progress and designs.