Researchers at Stanford University’s AAALab created Critter Corral, a freely available iPad app, to help preschoolers develop a flexible understanding of number. The child’s goal is to return a Wild West town to its former glory by helping the town’s businesses. In all games, the task is to create a 1:1 correspondence with a target amount. For example, to help the restaurant, learners count customers to tell the chef how much food to cook. If they count correctly, each customer happily gets one piece of food. If they count too few, the chef does not cook enough food, and some customers are left hungry. The learner can fix the problem by adding or taking away food. This kind of feedback focuses learners on the quantitative discrepancies, which is particularly helpful for relative magnitude concepts (for example, 3 is less than 5).
A new interactive national report shows how states are performing based on 10 STEM benchmarks. The STEM Opportunity Index, developed by the National Math and Science Initiative, SRI International, and 100Kin10, looks at more than 100 public datasets and puts the results into an interactive map that compares how states are doing across 10 conditions, practices, and outcomes demonstrating STEM success rates.
The New York Hall of Science (NYSCI) pioneered Design–Make–Play, a novel approach to learning and engagement, drawing on deeper learning research and supporting the creation of learning experiences that develop critical thinking, knowledge integration, innovation, and creativity skills.
ASM Teacher Materials Camp is a weeklong, idea-generating workshop introducing teachers to methods that will make core math and science principles more enticing and relevant to their middle school and high school students. The materials topics are motivators in any engineering, technology, or science course as students complete projects of personal worth to them.