Design Challenge Learning is a combination of project-based learning, designthinking, and the engineering design process that develops the innovator’s mindset through iteration. It’s a method of learning for which The Tech Museum of Innovation, in San Jose, California, is best known. Over the years, educators at the museum have developed lessons that will help teachers in grades 3–12 lead their students through science and engineering challenges. The lessons also make engaging and effective team-building activities for groups of teachers. The Tech Museum’s website provides eight single-session lessons of less than an hour and six single-session lessons of one to two hours. It also offers five multiple-session lessons, as well as a seismic engineering lesson series inspired by The Tech Challenge 2015. All the lessons are freely downloadable and aligned with the Next Generation Science Standards.
Rube Goldberg, Inc. develops curricula designed to bring laughter and invention together in STEM- and STEAM-friendly activities. A Rube Goldberg Machine (RGM) is a crazy contraption that accomplishes a simple task in the most complicated—and funniest—way possible.
ASM Teacher Materials Camp is a weeklong, idea-generating workshop introducing teachers to methods that will make core math and science principles more enticing and relevant to their middle school and high school students. The materials topics are motivators in any engineering, technology, or science course as students complete projects of personal worth to them.
The Captain Planet Foundation awards ecoSolution Grants ranging from $500 to $2,500 to support youth-led projects that result in real environmental outcomes. Activities must be solution-oriented, project-based, and performed by youth.