Funexpected Math, a freeapp foriOS devices from Funexpected Ltd, embeds findings in educational neuroscience into digital logic games for children aged 3 to 7. The 11 games are situated across the landscapes of Japan, Egypt, and Greenland. Children tap, cut, slide, grab, and move animated onscreen objects to propel the story forward. For example, children learn counting by feeding a monkey with the correct amount of juicy berries gathered from various branches. They create algorithms for a ninja to climb through a skyscraper to meet his friend, Kitty. They recognize patterns and assemble figures from parts to continue a sequence of mysterious Egyptian deities. And they apply logic by catching a specific type of fish with a net and filling a fishpond with the haul. The difficulty level is adaptive and tailored to a child’s level of competence depending on correctly solved challenges. The app runs a subscription-based model of $3.99 monthly or $31.99 yearly.
How deadly is the new coronavirus? And how does this pandemic compare to other infectious diseases? The New York Times Learning Network offers two classroom activities to help students apply media analysis techniques to the coronavirus outbreak.
Each fall at MIT, nearly 300 young female mathematicians in grade 11 or below compete in Advantage Testing Foundation’schallenging test of mathematical creativity and insight. The goal is to promote gender equity in the STEM professions and to encourage young women with exceptional potential to become mathematical and scientific leaders.