Funexpected Math, a freeapp foriOS devices from Funexpected Ltd, embeds findings in educational neuroscience into digital logic games for children aged 3 to 7. The 11 games are situated across the landscapes of Japan, Egypt, and Greenland. Children tap, cut, slide, grab, and move animated onscreen objects to propel the story forward. For example, children learn counting by feeding a monkey with the correct amount of juicy berries gathered from various branches. They create algorithms for a ninja to climb through a skyscraper to meet his friend, Kitty. They recognize patterns and assemble figures from parts to continue a sequence of mysterious Egyptian deities. And they apply logic by catching a specific type of fish with a net and filling a fishpond with the haul. The difficulty level is adaptive and tailored to a child’s level of competence depending on correctly solved challenges. The app runs a subscription-based model of $3.99 monthly or $31.99 yearly.
Cash-strapped teachers know that grants can bring much-needed monies into the classroom to enhance learning experiences and engage students. But teachers often lack the time to prepare and write grant applications. Incorporating the grant application process into your classroom is a viable solution.
Collaboration online can be daunting, especially when you are tasked with learning how to use new technology tools while at the same time continuing to support student learning, safety and well-being. But there are effective ways to bring some of the more traditional strategies you may be familiar with to the online classroom…
Data visualization has come a long way from tables and bar graphs to 3D animated graphics in Excel. The next step is to bring data into full 3D using VR (or AR/MR).