Funexpected Math, a freeapp foriOS devices from Funexpected Ltd, embeds findings in educational neuroscience into digital logic games for children aged 3 to 7. The 11 games are situated across the landscapes of Japan, Egypt, and Greenland. Children tap, cut, slide, grab, and move animated onscreen objects to propel the story forward. For example, children learn counting by feeding a monkey with the correct amount of juicy berries gathered from various branches. They create algorithms for a ninja to climb through a skyscraper to meet his friend, Kitty. They recognize patterns and assemble figures from parts to continue a sequence of mysterious Egyptian deities. And they apply logic by catching a specific type of fish with a net and filling a fishpond with the haul. The difficulty level is adaptive and tailored to a child’s level of competence depending on correctly solved challenges. The app runs a subscription-based model of $3.99 monthly or $31.99 yearly.
DreamBox Learning Math is the only K–8 digital math program powered by students, built by and for educators, and independently proven to positively impact student achievement. DreamBox dynamically adapts and differentiates in real time based not only on students’ answers but also on how they solve problems. By continually supporting all students at their right level, DreamBox is a powerful partner in every classroom, school, and district.
The Noetic Learning Math Contest is a semiannual problem-solving competition for elementary and middle school students. The goal of the competition is to encourage students’ interest in math, to develop their problem-solving skills, and to inspire students to excel in math.
Calculus in Virtual Reality (CalcVR), an app for iOS, uses a Google Cardboard headset to enable the user to visualize concepts in multivariable calculus within a virtual reality setting. Users can specify their own objects for visualization, as well as go through lessons on the geometry and calculus of multivariable functions and the corresponding surfaces.