EverythingMachine, Tinybop’s first maker app, empowers children aged 9–11 to build anything they can imagine, using the hardware and sensors already on their iPhone, iPad, or iPod touch. In this award-winning app, students use a simple visual programming language to combine the device’s camera, microphone, speakers, gyroscope, and screen to make a light, a stop-motion camera, a kaleidoscope, a voice disguiser, a cookie thief catcher, or anything else they can think of! Students can also connect devices to talk with friends in secret codes, add logic gates and routers to build more complex machines, and then save all their inventions. Cost: $2.99
In smaller rural schools, science, technology, engineering, and mathematics (STEM) education can face troublesome barriers. In our K–12 district of 730 students, we have many of the common obstacles, including limited funds, no extra faculty, and an already overloaded class schedule. These three join arms to block us from using any of the really cool programs we’d like to. Other institutions sing praises of cutting-edge programs and share their successes. Meanwhile, rural schools are trying to figure out how to educate equally deserving kids in STEM.
Each fall at MIT, nearly 300 young female mathematicians in grade 11 or below compete in Advantage Testing Foundation’schallenging test of mathematical creativity and insight. The goal is to promote gender equity in the STEM professions and to encourage young women with exceptional potential to become mathematical and scientific leaders.
Developed by PlayMada Games, Collisions helps high school students visualize and interact with chemistry concepts through engaging and challenging digital games that integrate with the chemistry curriculum.