EverythingMachine, Tinybop’s first maker app, empowers children aged 9–11 to build anything they can imagine, using the hardware and sensors already on their iPhone, iPad, or iPod touch. In this award-winning app, students use a simple visual programming language to combine the device’s camera, microphone, speakers, gyroscope, and screen to make a light, a stop-motion camera, a kaleidoscope, a voice disguiser, a cookie thief catcher, or anything else they can think of! Students can also connect devices to talk with friends in secret codes, add logic gates and routers to build more complex machines, and then save all their inventions. Cost: $2.99
The Pack, created by the New York Hall of Science, is an open virtual-world game based around two timely STEM subjects—environmental awareness and computationalthinking. The game is set in a future world where healthy ecosystems have faltered and resources are scarce.
Nancy Drew Codes and CluesMystery Game sparks an interest in coding, especially for girls, through a fun and engaging story. The mystery adventure also builds critical thinking and reading skills, as students read along with story dialogue. As members of Nancy Drew’s De-TECH-Tive crew, players choose disguises, find clues, and program a robot puppy to solve the mystery of a missing project at the Tech Fair.
Learning through digital technology and video games can lead to more peaceful societies, according to the United Nations Educational, Scientific and Cultural Organization (UNESCO), the educational arm of the United Nations. The UNESCO Mahatma Gandhi Institute of Education for Peace and Sustainable Development has created two games aimed at teaching students about global citizenship and sustainable development.