What is the true potential of augmented reality (AR) and virtual reality (VR) for online training? What should educators avoid when integrating AR and VR into eLearning course design? Step into the Screen: AR/VR’s role in the future of eLearning is a freely downloadable ebook that will help educators find the answers to these questions and much more.
Now with Apple ARKit, Eric Carle’s The Very Hungry Caterpillar can be brought to life in the real world. Through an augmented reality experience, children can watch their own Very Hungry Caterpillar appear in their classroom, on a kitchen table, in a garden, on their playground, or anywhere else they want to play with it.
Fans of Jane Austen can visit her House from the comfort of their home, or wherever they are. They can stroll through the House, now a Museum, on a 360-degreevirtual tour, wander through the gardens with the Museum cat, or take in an online exhibition.
The Smithsonian National Air and Space Museum provides unique fieldtrip opportunities for teachers and students to engage with the museum’s content online. Among the museum’s offerings are “Earth and Its Place in the Universe” (grades 5–12); “Finding Our Way: Geography and GIS” (grades 6–8)); “Living Through History” (grades 1–8); and “Paper Airplane Design” (grades 3–8).