Educational Gaming Journey to the Italian Renaissance
Founded out of the LIVE Lab at Texas A&M University, Triseum has developed an art history game, ARTé: Mecenas, in which students assume the role of a Medici and balance relationships with powerful city–states, merchant factions, and the Catholic Church or risk excommunication, exile, and bankruptcy. The game assesses the likelihood that students can recognize and match works of art but also understand the role of art given societal norms and the overall relevance to the people and policies of the period.
In part one of this series, we discussed how implementing certain structures can help develop student creation as a learning method. The first three structures included precise scheduling, developing well-crafted scenarios, and offering students choice within their projects.
Let’s dive into the final three structures that help harness student creativity through project-based learning.
Students get more learning out of creation than they would out of almost anything else. We know that! However, creation projects are just like everything else success and learning depend on the structure.