Empower Students, Inspire Ideas, and Create Change
Public school teachers are invited to enter the SamsungSolve for Tomorrow contest to empower students, inspire ideas, and create change. Incorporating STEAM into projects designed to help advance the interests of local communities teaches students critical thinking and, by extension, critical problem solving. Build a brighter future with STEAM by applying by November 9, 2017, for a chance to win a share of $2 million in Samsung technology!
Wonder Workshop is sponsoring the Wonder League Robotics Competition, a free global, virtual competition for students aged 6–14. The competition is intended to help students develop computational thinking, problem solving, and creativity by learning to code.
The 3DBear Deep Learning Academy provides educators skills, knowledge, and technology to motivate students to learn deeply. In just five 90-minute sessions, they will learn how to engage students in immersive learning experiences, whether teaching in-class or remotely. Teachers will be able to prepare lessons, create custom content, and deliver instruction to students that will enable student voice, shift responsibility for learning to students themselves, and meet rigorous learning objectives.
The Making for Good Challenge builds on a Stanley Black & Decker and Discovery Education program—Innovation Generation—igniting, engaging, and empowering students in grades 9–12 to become makers, using no-cost dynamic digital resources.