Stanford University’s Institute of Design (d.school) offers a virtual course in design thinking. Using video, handouts, and facilitation tips, d.school takes participants step by step through the process of hosting or participating in a 90-minute design challenge in which they will be guided through a full design cycle. In this fast-paced project, participants pair up to interview each other, identify real needs, and develop a solution to redesign the experience for their partner. No previous design experience is required. Participants may choose to pair up with one other person or gather in a large group. Through this experience, they will take away some of the basic principles of design thinking and start to adapt them into their personal and professional routines. The virtual program is divided into three sections: Gear up! How to kick off a crash course; Go for a ride! Virtual crash course video; Chart a new course: Putting design thinking to work).
A rumor of magic, a glimpse of the impossible, a door to a world where the imagined is real … The Incredible Tales of Weirdwood Manor is an interactive book series and app from All Play, No Work, designed for creative minds and busy hands.
Born in a Waldorf-inspired public charter school classroom in California, Cyber Civics meets a growing need to prepare middle school students to be ethical, safe, and wise digital citizens. The in-class program has three levels—Level 1: Digital Citizenship; Level 2:Information Literacy; and Level 3: Media Literacy for Positive Participation.
Starting with the Alamo in 1836, Experience Real History (ERH) uses cards and RealityBoards, in addition to apps, to help students gain insights into history. The Reality Board is a large mat with a printed image of the 1836 Alamo from a bird’s-eye view.