Fantasy Tale Encouraging Children to Explore Their Creativity
A rumor of magic, a glimpse of the impossible, a door to a world where the imagined is real … The Incredible Tales of Weirdwood Manor is an interactive book series and app from All Play, No Work, designed for creative minds and busy hands. A fantasy tale in the tradition of Harry Potter and The Golden Compass, The Incredible Tales of Weirdwood Manor is about rediscovering the joy of reading. The intent of the developers is to inspire children (of all ages) to explore their creativity and flex their imagination in new ways. Most of all, they want to bring “play” to storytelling. More than 30 minutes of story and activities are in Book 1; 60 to 90 minutes in each of Books 2, 3, 4, 5, and 6. The story follows the adventures of three children—all misfits, but each with special talents they can’t quite control. Oliver is an orphan who loves to draw; Celia is a confident and gifted writer, and Eugene is a sci-fi nerd who loves making gadgets. The children win a trip to Weirdwood Manor to meet their reclusive hero—the eccentric writer and inventor Arthur Weirdwood. They also encounter a robot butler, a ghost boy who haunts the Manor, and a librarian with more than a few hidden secrets. Cost: Free iOS app, with in-app purchases; freedownloadable PDFs of Books 1 and 2
DonorsChoose has launched #ISeeMe, a campaign aimed at boosting the amount of culturally responsive materials in US classrooms. These include books written by authors of color or other resources featuring figures from diverse backgrounds.
The digital collection of the University of Florida’s Baldwin Library of Historical Children’s Literature currently holds more than 6,000 books free to read online from cover to cover, allowing readers to get a sense of what adults in the UK and the US wanted children to know and believe in the 1800s.