Big Deal Media

K-12 Technology
Science Gaems
possibleworlds.edc.org

Aug 17, 2015 2015-08-17

Digital Learning • Learning Support

Focus on Science Misconceptions

Developed by EDC’s Center for Children & Technology, the Possible Worlds digital games are designed to help improve student understanding of phenomena that are often the subject of scientific misconceptions. The games are the centerpieces of modules that address four topics: photosynthesis, heredity, electricity, and heat transfer. Each game includes classroom activities for teachers that have been developed to leverage students’ experiences within the games.

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Plus: The classroom game No Way! is a central feature of the Possible Worlds modules. The game offers an engaging way for students to develop the critical thinking and science literacy skills emphasized in the Next Generation Science Standards—skills students will need in order to become critical consumers of scientific information and reporting. Moving away from the fantasy worlds of the video games in the other modules, No Way! draws students into a compelling real-life scenario in which they are editorial interns at a science-themed website—NoWay!com. The site publishes amazing-but-true stories about incredible natural phenomena, weird inventions, and sensational events. As part of the editorial team, students must investigate claims in articles being considered for publication on the website. The articles connect to the module’s content and focus on the misconceptions addressed in the video games. Playing No Way! gives students a chance to practice crucial argumentation skills while also deepening their understanding of each module’s topic.

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Gamification/Game-Based Learning Science Educational Technology

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