While educators use a variety of games in the classroom for learning, similar game-based approaches are increasingly finding places outside of the classroom among adults who are responsible for and concerned about education. Budget Hold ’Em from Education Resource Strategies (ERS), a Massachusetts-based nonprofit, is one such game. In the game, players are presented with a case study on a fictional school and draw cards filled with a variety of budgeting scenarios. Ultimately, as they play their “hand,” players have to make tradeoffs between expenses and savings to meet their goals. One version of the game focuses on budgeting decisions at the school level; another is designed for educators who make those decisions at the district level.
Plus: A few years ago, ERS introduced a game titled What Price is Right? focusing on teacher compensation. With options such as whether to give bonuses to teachers for boosting student test scores or rewarding educators for taking on leadership positions, the game was another way to help leaders consider how their decisions might affect different groups. The exercise is now part of a workshop package available on the ERS workshop.
CoderZ has kicked off registration for the third annual Cyber Robotics Coding Competition (CRCC) for students in grades 5–8. This online coding and robotics tournament enables schools, districts, and afterschool programs and clubs to engage students in STEM learning by using game-based competitions that are both safe and fun.
The You CAN Do The Rubik’s Cube program provides resources and support to schools and youth organizations to teach STEM/STEAM standards and twenty-first century skills by using the Rubik’s Cube. Invented by Professor Erno Rubik as a model of 3D geometry and design, the Rubik’s Cube has its foundation in the classroom.