While educators use a variety of games in the classroom for learning, similar game-based approaches are increasingly finding places outside of the classroom among adults who are responsible for and concerned about education. Budget Hold ’Em from Education Resource Strategies (ERS), a Massachusetts-based nonprofit, is one such game. In the game, players are presented with a case study on a fictional school and draw cards filled with a variety of budgeting scenarios. Ultimately, as they play their “hand,” players have to make tradeoffs between expenses and savings to meet their goals. One version of the game focuses on budgeting decisions at the school level; another is designed for educators who make those decisions at the district level.
Plus: A few years ago, ERS introduced a game titled What Price is Right? focusing on teacher compensation. With options such as whether to give bonuses to teachers for boosting student test scores or rewarding educators for taking on leadership positions, the game was another way to help leaders consider how their decisions might affect different groups. The exercise is now part of a workshop package available on the ERS workshop.
The Museum of Science and Industry in Chicagobuilds bridges between youth and science, both inside and outside the classroom. On the museum’s Science at Home website, children can keep learning in place and at their own pace with science activities and topics they can access anytime.
The freevideo gameOccupy White Walls by StikiPixels allows users to design their own art gallery. Available on gaming platform Steam, the building experience features 2,200 unique architectural elements and more than 6,000 artworks ranging from Old Master paintings to contemporary creations.