While educators use a variety of games in the classroom for learning, similar game-based approaches are increasingly finding places outside of the classroom among adults who are responsible for and concerned about education. Budget Hold ’Em from Education Resource Strategies (ERS), a Massachusetts-based nonprofit, is one such game. In the game, players are presented with a case study on a fictional school and draw cards filled with a variety of budgeting scenarios. Ultimately, as they play their “hand,” players have to make tradeoffs between expenses and savings to meet their goals. One version of the game focuses on budgeting decisions at the school level; another is designed for educators who make those decisions at the district level.
Plus: A few years ago, ERS introduced a game titled What Price is Right? focusing on teacher compensation. With options such as whether to give bonuses to teachers for boosting student test scores or rewarding educators for taking on leadership positions, the game was another way to help leaders consider how their decisions might affect different groups. The exercise is now part of a workshop package available on the ERS workshop.
Each month we publish blogs and several newsletters full of
digital learning, funding, professional growth, social media, and STEM
resources. Below are items from our blogs and newsletters that educators turned
to the most in February.
HoloLAB Champions is an immersive virtual reality lab practice game show created by SchellGames with support of the Institute of Education Sciences (part of the US Department of Education) and the Small Business Innovation Researchprogram.
ChemCollective’s freeMixed Reception game is set in a research group that is developing an antivenom for spider bites. In the opening scene, Nelson Pogline, a talented graduate student, dies unexpectedly at a university reception. In their role as detectives, students must use chemistry concepts to determine if he was murdered, and if so, to solve the case.