Game Integrating Computational Thinking and Environmental Problem Solving
The New York Hall of Science (NYSCI) pioneered Design–Make–Play, a novel approach to learning and engagement, drawing on deeper learning research and supporting the creation of learning experiences that develop critical thinking, knowledge integration, innovation, and creativity skills. One of NYSCI’s newest resources, an open-world game anyone can play, brings Design–Make–Play to the worlds of computational thinking and environmentalproblem solving. The game, called The Pack, is set in a future world where healthy ecosystems have faltered and resources are scarce. To restore the environment, players embark on an open-ended quest to find food and water by using their “Pack”—creatures that have unique functions such as digging, moving, holding, grabbing, and repeating. When their Pack has more than one type of creature, players combine them into algorithms to perform tasks and overcome challenges. As they advance, players create more complex algorithms that allow them to do new things. ThePack is free to download for Mac OSX and Windows.
Could there be ghosts trapped in the basement of the SmithsonianNational Museum of American History? With the sudden and curious departure of her last intern, Museum Curator Isabella Wagner needs students’ help solving a mystery dating back to the Civil War.
Developed by Boston Children’s Museum, the League of Extraordinary Bloggers is part of The Freeman Foundation Asian Culture Exhibit Series, administered by the Association of Children’s Museums. In the game, a criminal mastermind known as the FOX has been stealing important cultural landmarks and objects all across China, Japan, South Korea, and Vietnam. Working together, students will learn about Asia and assemble clues from each country to track down this criminal mastermind.