Game Integrating Computational Thinking and Environmental Problem Solving
The New York Hall of Science (NYSCI) pioneered Design–Make–Play, a novel approach to learning and engagement, drawing on deeper learning research and supporting the creation of learning experiences that develop critical thinking, knowledge integration, innovation, and creativity skills. One of NYSCI’s newest resources, an open-world game anyone can play, brings Design–Make–Play to the worlds of computational thinking and environmentalproblem solving. The game, called The Pack, is set in a future world where healthy ecosystems have faltered and resources are scarce. To restore the environment, players embark on an open-ended quest to find food and water by using their “Pack”—creatures that have unique functions such as digging, moving, holding, grabbing, and repeating. When their Pack has more than one type of creature, players combine them into algorithms to perform tasks and overcome challenges. As they advance, players create more complex algorithms that allow them to do new things. ThePack is free to download for Mac OSX and Windows.
Each month we publish blogs and several newsletters full of
digital learning, funding, professional growth, social media, and STEM
resources. Below are items from our blogs and newsletters that educators turned
to the most in February.
Community in Crisis is a story-based literacy game in which students take on the role of director of a community center dealing with the aftermath of a hurricane. In that role, students will need to work with their staff to prioritize relief efforts to best serve individuals and the community as a whole.
Developed by a cultural anthropologist, the two-player Who Am I? Race Awareness Game is designed to stimulate a productive dialogue between adults/educators and children regarding the complex and sensitive issues of race and ethnicity in a multicultural world.