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K-12 Technology
Game Computational Thinking Problem Solving
nysci.org

May 15, 2019 2019-05-15

STEM • STEAM • STREAM

Game Integrating Computational Thinking and Environmental Problem Solving

The New York Hall of Science (NYSCI) pioneered Design–Make–Play, a novel approach to learning and engagement, drawing on deeper learning research and supporting the creation of learning experiences that develop critical thinking, knowledge integration, innovation, and creativity skills. One of NYSCI’s newest resources, an open-world game anyone can play, brings Design–Make–Play to the worlds of computational thinking and environmental problem solving. The game, called The Pack, is set in a future world where healthy ecosystems have faltered and resources are scarce. To restore the environment, players embark on an open-ended quest to find food and water by using their “Pack”—creatures that have unique functions such as digging, moving, holding, grabbing, and repeating. When their Pack has more than one type of creature, players combine them into algorithms to perform tasks and overcome challenges. As they advance, players create more complex algorithms that allow them to do new things. The Pack is free to download for Mac OSX and Windows.

Gamification/Game-Based Learning Computational Thinking Environmental Education Mathematics

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