Game of Art, Architecture, and Artificial Intelligence
The freevideo gameOccupy White Walls by StikiPixels allows users to design their own art gallery. Available on gaming platform Steam, the building experience features 2,200 unique architectural elements—including spiral staircases, art deco lighting, and stained glass windows—and more than 6,000 artworks ranging from Old Master paintings to contemporary creations. Daisy, an artificial intelligence assistant curator, helps users interpret their collections and suggests works they might enjoy. Galleries created in Occupy White Walls range from indoor fields of grass with pixelated art on the walls to dimly lit, marble-tiled rooms and minimalist white-walled halls. Users in search of inspiration can browse the game’s collection of player galleries for examples of both out-of-the-box and traditional offerings. Presently users can display only two-dimensional artworks, but an update is expected to include 3D sculptures and installations. In addition to adding 3D features, the company hopes to allow other creative people to upload their own artworks.
Each month we publish blogs and several newsletters full of digital learning, funding, professional growth, social media, and STEM resources. Below are items from our blogs and newsletters that educators turned to the most in May.
Science, technology, engineering, and mathematics (STEM) and maker education are viewed and defined differently no matter where you go. To me, the focus of any work in my STEM classes or in my makerspace is on the process and not the product. But STEM shouldn’t be viewed as a “special class” or a separate subject. There are ways to integrate STEM education and making throughout the school year and in every subject.
Produced by Historic Hudson Valley, People Not Property introduces students, teachers, and the interested public to the history of Northern enslavement, separate from the more familiar history of antebellum Southern slavery, by exploring history through personal stories.