The intersection of mathematics and art holds out great potential for not just endless discoveries but deeply memorable creations. The Islamic artists of centuries past inspired the Iranian game developer Mahdi Bahrami, whose newest effort, Engare stands at the cross of mathematics, art, and technology. Part puzzle game, part drawing tool, Engare is all about geometric imagination. By selecting a point on a moving object, players trace delicate shapes in the air and try to match the target glyph for that level. It’s a meditation on the dynamics of simple machines and the beauty buried deep within repeating motion. The game also offers a sandbox where players can draw their own geometric shapes and patterns using the systems introduced in the game. It allows the player to export their drawings as images or 3D models.Engare is available on Steam for PC and Macs at a cost of $6.99.
Plus: While working on Engare, Mahdi Bahrami developed several tools for drawing the visuals and decorations of the game. Each tool is based on a mathematical system inspired by rules of Islamic art and architecture. Bahrami is releasing these tools as separate software. It will support different types of outputs (image and 3D models) so users can bring these shapes and curves to almost any other external software.
A new interactive national report shows how states are performing based on 10 STEM benchmarks. The STEM Opportunity Index, developed by the National Math and Science Initiative, SRI International, and 100Kin10, looks at more than 100 public datasets and puts the results into an interactive map that compares how states are doing across 10 conditions, practices, and outcomes demonstrating STEM success rates.
The EF+Math Program is focusing on improving the way students learn math. The effort, funded by NewSchools Venture Fund, the Bill & Melinda Gates Foundation, and the Chan Zuckerberg Initiative, aims to create strategies that develop students’ executive-function skills and boost math outcomes.
The New York Hall of Science (NYSCI) pioneered Design–Make–Play, a novel approach to learning and engagement, drawing on deeper learning research and supporting the creation of learning experiences that develop critical thinking, knowledge integration, innovation, and creativity skills.