Game Stimulating Productive Dialogue About Race and Ethnicity
Developed by a cultural anthropologist, the two-player Who Am I? Race Awareness Game is designed to stimulate a productive dialogue between adults/educators and children regarding the complex and sensitive issues of race and ethnicity in a multicultural world. In the game, one player selects a target picture of a real person; the other player then asks “yes or no” questions to figure out who was picked. The app features more than 150 photographs of actual people from varied backgrounds, so the game can be played multiple times with new combinations of pictures each time. In addition, more than 60 practical tips suggest ways to talk with children about race and build deductive reasoning and communication skills. The Who Am I? Race Awareness Game is part of Interactive Diversity Solutions, bringing together art, technology, and education to get people talking about race in an entirely new way. By teaching about race in an innovative and engaging way, the game promotes respect, understanding, and empathy for all people. The app is made available, at no cost, by Playtime Interactive for iOS devices.
Each month we publish blogs and several newsletters full of
digital learning, funding, professional growth, social media, and STEM
resources. Below are items from our blogs and newsletters that educators turned
to the most in February.
While educators use a variety of games in the classroom for learning, similar game-based approaches are increasingly finding places outside of the classroom among adults who are responsible for and concerned about education. Budget Hold ’Em from Education Resource Strategies (ERS), a Massachusetts-based nonprofit, is one such game.
Community in Crisis is a story-based literacy game in which students take on the role of director of a community center dealing with the aftermath of a hurricane. In that role, students will need to work with their staff to prioritize relief efforts to best serve individuals and the community as a whole.