Game to “Vaccinate” Students Against Disinformation
Researchers have developed an online game to “vaccinate” people against fake news—by showing them how to become a fake news mogul. In the game, called Bad News, players use misleading tactics to build their own fake news empire. The game is free to play in any browser and on any device and takes about 15 minutes to complete. Players start as anonymous Twitter users who go professional by starting their own news site, and gradually become a fake news tycoon. On the way, players learn how the techniques of disinformation can be used to suit a purpose. The game was developed by DROG, a Dutch organization working against the spread of disinformation, in collaboration with researchers at the Cambridge Social Decision-Making Lab at the University of Cambridge in the United Kingdom.
The Pack, created by the New York Hall of Science, is an open virtual-world game based around two timely STEM subjects—environmental awareness and computationalthinking. The game is set in a future world where healthy ecosystems have faltered and resources are scarce.
CoderZ has kicked off registration for the third annual Cyber Robotics Coding Competition (CRCC) for students in grades 5–8. This online coding and robotics tournament enables schools, districts, and afterschool programs and clubs to engage students in STEM learning by using game-based competitions that are both safe and fun.
The You CAN Do The Rubik’s Cube program provides resources and support to schools and youth organizations to teach STEM/STEAM standards and twenty-first century skills by using the Rubik’s Cube. Invented by Professor Erno Rubik as a model of 3D geometry and design, the Rubik’s Cube has its foundation in the classroom.