Game to “Vaccinate” Students Against Disinformation
Researchers have developed an online game to “vaccinate” people against fake news—by showing them how to become a fake news mogul. In the game, called Bad News, players use misleading tactics to build their own fake news empire. The game is free to play in any browser and on any device and takes about 15 minutes to complete. Players start as anonymous Twitter users who go professional by starting their own news site, and gradually become a fake news tycoon. On the way, players learn how the techniques of disinformation can be used to suit a purpose. The game was developed by DROG, a Dutch organization working against the spread of disinformation, in collaboration with researchers at the Cambridge Social Decision-Making Lab at the University of Cambridge in the United Kingdom.
Each month we publish blogs and several newsletters full of
digital learning, funding, professional growth, social media, and STEM
resources. Below are items from our blogs and newsletters that educators turned
to the most in February.
While educators use a variety of games in the classroom for learning, similar game-based approaches are increasingly finding places outside of the classroom among adults who are responsible for and concerned about education. Budget Hold ’Em from Education Resource Strategies (ERS), a Massachusetts-based nonprofit, is one such game.
Community in Crisis is a story-based literacy game in which students take on the role of director of a community center dealing with the aftermath of a hurricane. In that role, students will need to work with their staff to prioritize relief efforts to best serve individuals and the community as a whole.