Game to Develop Understanding of Calculus Concepts
Created by the game developer Triseum, which grew out of the LIVE Lab at Texas A&M University, the learning game Variant: Limits is designed to assist high school and college students with the intuitive understanding of calculus concepts, which they must apply to save a planet from powerful geomagnetic storms. The game features an immersive 3D world that allows players to manipulate objects by mastering calculus principles and theories, directly connecting mathematics and gameplay. The compelling narrative and high-stakes adventure provide clear goals and motivation to succeed. Intuitive feedback and game interaction allow players to explore at their own pace. Intelligent game analytics let teachers monitor student engagement and provide insight into player progress. Teachers can see Variant: Limits in action by requesting a link to a free demo.
The Pack, created by the New York Hall of Science, is an open virtual-world game based around two timely STEM subjects—environmental awareness and computationalthinking. The game is set in a future world where healthy ecosystems have faltered and resources are scarce.
The You CAN Do The Rubik’s Cube program provides resources and support to schools and youth organizations to teach STEM/STEAM standards and twenty-first century skills by using the Rubik’s Cube. Invented by Professor Erno Rubik as a model of 3D geometry and design, the Rubik’s Cube has its foundation in the classroom.
Nancy Drew Codes and CluesMystery Game sparks an interest in coding, especially for girls, through a fun and engaging story. The mystery adventure also builds critical thinking and reading skills, as students read along with story dialogue. As members of Nancy Drew’s De-TECH-Tive crew, players choose disguises, find clues, and program a robot puppy to solve the mystery of a missing project at the Tech Fair.