Game Utilizing Math Strategies to Program Underwater Robots
Expedition Atlantis, an iPad app from Robomatter, presents mobile robot mathproblems in a scaffolded and contextualized manner to motivate students to use mathematics rather than “guess and check” their way through robot programming. The game is designed so that students focus on learning mathematical strategies without having to be concerned about the nuances of programming. Expedition Atlantis rewards students for mathematical solutions, and the tools provided in the freely downloadable teacher guide are designed to generalize students’ proportional reasoning skills by the end of the game. Cost: Free for a limited time
An initiative of Microsoft Philanthropies, TEALS (Technology Education and Literacy in Schools) helps high schools throughout the United States and in British Columbia, Canada, build and grow sustainable computer science programs. TEALS pairs trained computer science professionals from across the technology industry with classroom teachers to team-teach computer science.
LEGO Education’s new SPIKE Prime Set is a STEAM learning tool for students in grades 6–8. Combining colorful LEGO building elements, easy-to-use hardware, and an intuitive drag-and-drop coding language based on Scratch, SPIKE Prime continuously engages students through playful learning activities to think critically and solve complex problems, regardless of their learning level.
Designed by Root Robotics, Root is a fun and easy-to-use educational robot that teaches coding, creativity, and problem-solving skills to students, from prereaders through high school. The robot bumps, hears, moves, draws, scans, climbs, reacts, and sees, helping students learn, play, and explore using their imagination.