Games That Teach Global Citizenship and Sustainable Development
Learning through digital technology and video games can lead to more peaceful societies, according to the United Nations Educational, Scientific and Cultural Organization (UNESCO), the educational arm of the United Nations. The UNESCO Mahatma Gandhi Instituteof Education for Peace and Sustainable Development has created two games aimed at teaching students about global citizenship and sustainable development: World Rescue is a narrative, research-based videogame inspired by the Sustainable Development Goals of the United Nations. Through fast-paced gameplay set in Kenya, Norway, Brazil, India, and China, students meet five young heroes and help them solve global problems—such as displacement, disease, deforestation, drought, and pollution—at the community level. The Cantor’s World game educates people about the Inclusive Wealth Index (IWI) and the way it complements other indices. In the game, players experiment with policy choices and experience firsthand the tug-of-war between short-term results and long-term sustainability. Participants play the role of the sole architect of a country and decide the specific targets for their respective countries.
The Pack, created by the New York Hall of Science, is an open virtual-world game based around two timely STEM subjects—environmental awareness and computationalthinking. The game is set in a future world where healthy ecosystems have faltered and resources are scarce.
Nancy Drew Codes and CluesMystery Game sparks an interest in coding, especially for girls, through a fun and engaging story. The mystery adventure also builds critical thinking and reading skills, as students read along with story dialogue. As members of Nancy Drew’s De-TECH-Tive crew, players choose disguises, find clues, and program a robot puppy to solve the mystery of a missing project at the Tech Fair.
An esports league has launched a free high school curriculum to help teachers use gaming to boost student learning. Gaming Concepts, from the High School Esports League (HSEL), was written as a turnkey curriculum that almost anyone with even rudimentary computer skills can teach.